0a17b87286
Most tools used for compliance and SBOM generation use SPDX identifiers This change brings us a step closer to an easy SBOM generation. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
74 lines
2.4 KiB
C
74 lines
2.4 KiB
C
/****************************************************************************
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* graphics/nxmu/nxmu_sendclientwindow.c
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <mqueue.h>
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#include <assert.h>
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#include <errno.h>
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#include <debug.h>
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#include "nxmu.h"
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxmu_sendclientwindow
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*
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* Description:
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* Send a message to the client at NX_CLIMSG_PRIO priority
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*
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* Input Parameters:
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* wnd - A pointer to the back-end window structure
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* msg - A pointer to the message to send
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* msglen - The length of the message in bytes.
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*
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* Returned Value:
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* OK on success; ERROR on failure with errno set appropriately
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*
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****************************************************************************/
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int nxmu_sendclientwindow(FAR struct nxbe_window_s *wnd, FAR const void *msg,
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size_t msglen)
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{
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int ret = OK;
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DEBUGASSERT(wnd != NULL && wnd->conn != NULL && msg != NULL);
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/* Ignore messages destined to a blocked window (no errors reported) */
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if (!NXBE_ISBLOCKED(wnd))
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{
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/* Send the message to the server */
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ret = nxmu_sendclient(wnd->conn, msg, msglen);
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}
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return ret;
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}
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