0a17b87286
Most tools used for compliance and SBOM generation use SPDX identifiers This change brings us a step closer to an easy SBOM generation. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
236 lines
7.1 KiB
C
236 lines
7.1 KiB
C
/****************************************************************************
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* graphics/nxbe/nxbe_fill.c
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <assert.h>
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#include <nuttx/nx/nxglib.h>
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#include <nuttx/nx/nx.h>
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#include "nxbe.h"
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/****************************************************************************
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* Private Types
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****************************************************************************/
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struct nxbe_fill_s
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{
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struct nxbe_clipops_s cops;
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nxgl_mxpixel_t color;
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};
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_clipfill
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*
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* Description:
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* Called from nxbe_clipper() to performed the fill operation on visible
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* portions of the rectangle.
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*
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****************************************************************************/
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static void nxbe_clipfill(FAR struct nxbe_clipops_s *cops,
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FAR struct nxbe_plane_s *plane,
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FAR const struct nxgl_rect_s *rect)
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{
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struct nxbe_fill_s *fillinfo = (struct nxbe_fill_s *)cops;
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/* Draw the rectangle to the graphics device. */
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plane->dev.fillrectangle(&plane->pinfo, rect, fillinfo->color);
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#ifdef CONFIG_NX_UPDATE
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/* Notify external logic that the display has been updated */
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nxbe_notify_rectangle(plane->driver, rect);
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#endif
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}
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/****************************************************************************
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* Name: nxbe_fill_dev
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*
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* Description:
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* Fill the specified rectangle in the window in device memory with the
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* specified color, performing clipping as needed.
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*
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* Input Parameters:
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* wnd - The window structure reference
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* rect - The location to be filled
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* col - The color to use in the fill
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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static inline void nxbe_fill_dev(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect,
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nxgl_mxpixel_t color[CONFIG_NX_NPLANES])
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{
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struct nxbe_fill_s info;
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int i;
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#if CONFIG_NX_NPLANES > 1
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for (i = 0; i < wnd->be->vinfo.nplanes; i++)
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#else
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i = 0;
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#endif
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{
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DEBUGASSERT(wnd->be->plane[i].dev.fillrectangle != NULL);
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/* Fill the visible part of the rectangle */
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info.cops.visible = nxbe_clipfill;
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info.cops.obscured = nxbe_clipnull;
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info.color = color[i];
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nxbe_clipper(wnd->above, rect, NX_CLIPORDER_DEFAULT,
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&info.cops, &wnd->be->plane[i]);
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#ifdef CONFIG_NX_SWCURSOR
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/* Backup and redraw the cursor in the affected region.
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*
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* REVISIT: This and the following logic belongs in the function
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* nxbe_clipfill(). It is here only because the struct nxbe_state_s
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* (wnd->be) is not available at that point. This may result in an
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* excessive number of cursor updates.
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*/
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nxbe_cursor_backupdraw_dev(wnd->be, rect, i);
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#endif
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}
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}
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/****************************************************************************
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* Name: nxbe_fill_pwfb
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*
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* Description:
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* Fill the specified rectangle in the per-window frame buffer with no
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* clipping.
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*
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* Input Parameters:
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* wnd - The window structure reference
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* rect - The location to be filled
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* col - The color to use in the fill
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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#ifdef CONFIG_NX_RAMBACKED
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static inline void nxbe_fill_pwfb(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect,
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nxgl_mxpixel_t color[CONFIG_NX_NPLANES])
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{
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struct nxgl_rect_s relrect;
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DEBUGASSERT(wnd->be->plane[0].pwfb.fillrectangle != NULL);
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/* The rectangle that we receive here is in absolute device coordinates.
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* We need to restore this to windows relative coordinates.
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*/
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nxgl_rectoffset(&relrect, rect, -wnd->bounds.pt1.x, -wnd->bounds.pt1.y);
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/* Copy the rectangular region to the framebuffer (no clipping).
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* REVISIT: Assumes a single color plane.
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*/
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wnd->be->plane[0].pwfb.fillrectangle(wnd, &relrect, color[0]);
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}
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#endif
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_fill
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*
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* Description:
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* Fill the specified rectangle in the window with the specified color
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*
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* Input Parameters:
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* wnd - The window structure reference
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* rect - The location to be filled
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* col - The color to use in the fill
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxbe_fill(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect,
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nxgl_mxpixel_t color[CONFIG_NX_NPLANES])
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{
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struct nxgl_rect_s remaining;
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DEBUGASSERT(wnd != NULL && rect != NULL && color != NULL);
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DEBUGASSERT(wnd->be != NULL && wnd->be->plane != NULL);
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/* Offset the rectangle by the window origin to convert it into a
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* bounding box
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*/
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nxgl_rectoffset(&remaining, rect, wnd->bounds.pt1.x, wnd->bounds.pt1.y);
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/* Clip to the bounding box to the limits of the window and of the
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* background screen
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*/
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nxgl_rectintersect(&remaining, &remaining, &wnd->bounds);
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nxgl_rectintersect(&remaining, &remaining, &wnd->be->bkgd.bounds);
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if (!nxgl_nullrect(&remaining))
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{
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#ifdef CONFIG_NX_RAMBACKED
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/* If this window supports a pre-window frame buffer then shadow the
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* full, unclipped bitmap in that framebuffer.
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*/
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if (NXBE_ISRAMBACKED(wnd))
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{
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nxbe_fill_pwfb(wnd, &remaining, color);
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}
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#endif
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/* Don't update hidden windows */
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if (!NXBE_ISHIDDEN(wnd))
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{
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/* Rend the bitmap directly to the graphics device */
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nxbe_fill_dev(wnd, &remaining, color);
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}
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}
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}
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