nuttx/graphics/nxbe/nxbe_fill.c
Alin Jerpelea 0a17b87286 graphics: migrate to SPDX identifier
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.

Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
2024-09-10 22:54:31 +08:00

236 lines
7.1 KiB
C

/****************************************************************************
* graphics/nxbe/nxbe_fill.c
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <assert.h>
#include <nuttx/nx/nxglib.h>
#include <nuttx/nx/nx.h>
#include "nxbe.h"
/****************************************************************************
* Private Types
****************************************************************************/
struct nxbe_fill_s
{
struct nxbe_clipops_s cops;
nxgl_mxpixel_t color;
};
/****************************************************************************
* Private Functions
****************************************************************************/
/****************************************************************************
* Name: nxbe_clipfill
*
* Description:
* Called from nxbe_clipper() to performed the fill operation on visible
* portions of the rectangle.
*
****************************************************************************/
static void nxbe_clipfill(FAR struct nxbe_clipops_s *cops,
FAR struct nxbe_plane_s *plane,
FAR const struct nxgl_rect_s *rect)
{
struct nxbe_fill_s *fillinfo = (struct nxbe_fill_s *)cops;
/* Draw the rectangle to the graphics device. */
plane->dev.fillrectangle(&plane->pinfo, rect, fillinfo->color);
#ifdef CONFIG_NX_UPDATE
/* Notify external logic that the display has been updated */
nxbe_notify_rectangle(plane->driver, rect);
#endif
}
/****************************************************************************
* Name: nxbe_fill_dev
*
* Description:
* Fill the specified rectangle in the window in device memory with the
* specified color, performing clipping as needed.
*
* Input Parameters:
* wnd - The window structure reference
* rect - The location to be filled
* col - The color to use in the fill
*
* Returned Value:
* None
*
****************************************************************************/
static inline void nxbe_fill_dev(FAR struct nxbe_window_s *wnd,
FAR const struct nxgl_rect_s *rect,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES])
{
struct nxbe_fill_s info;
int i;
#if CONFIG_NX_NPLANES > 1
for (i = 0; i < wnd->be->vinfo.nplanes; i++)
#else
i = 0;
#endif
{
DEBUGASSERT(wnd->be->plane[i].dev.fillrectangle != NULL);
/* Fill the visible part of the rectangle */
info.cops.visible = nxbe_clipfill;
info.cops.obscured = nxbe_clipnull;
info.color = color[i];
nxbe_clipper(wnd->above, rect, NX_CLIPORDER_DEFAULT,
&info.cops, &wnd->be->plane[i]);
#ifdef CONFIG_NX_SWCURSOR
/* Backup and redraw the cursor in the affected region.
*
* REVISIT: This and the following logic belongs in the function
* nxbe_clipfill(). It is here only because the struct nxbe_state_s
* (wnd->be) is not available at that point. This may result in an
* excessive number of cursor updates.
*/
nxbe_cursor_backupdraw_dev(wnd->be, rect, i);
#endif
}
}
/****************************************************************************
* Name: nxbe_fill_pwfb
*
* Description:
* Fill the specified rectangle in the per-window frame buffer with no
* clipping.
*
* Input Parameters:
* wnd - The window structure reference
* rect - The location to be filled
* col - The color to use in the fill
*
* Returned Value:
* None
*
****************************************************************************/
#ifdef CONFIG_NX_RAMBACKED
static inline void nxbe_fill_pwfb(FAR struct nxbe_window_s *wnd,
FAR const struct nxgl_rect_s *rect,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES])
{
struct nxgl_rect_s relrect;
DEBUGASSERT(wnd->be->plane[0].pwfb.fillrectangle != NULL);
/* The rectangle that we receive here is in absolute device coordinates.
* We need to restore this to windows relative coordinates.
*/
nxgl_rectoffset(&relrect, rect, -wnd->bounds.pt1.x, -wnd->bounds.pt1.y);
/* Copy the rectangular region to the framebuffer (no clipping).
* REVISIT: Assumes a single color plane.
*/
wnd->be->plane[0].pwfb.fillrectangle(wnd, &relrect, color[0]);
}
#endif
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: nxbe_fill
*
* Description:
* Fill the specified rectangle in the window with the specified color
*
* Input Parameters:
* wnd - The window structure reference
* rect - The location to be filled
* col - The color to use in the fill
*
* Returned Value:
* None
*
****************************************************************************/
void nxbe_fill(FAR struct nxbe_window_s *wnd,
FAR const struct nxgl_rect_s *rect,
nxgl_mxpixel_t color[CONFIG_NX_NPLANES])
{
struct nxgl_rect_s remaining;
DEBUGASSERT(wnd != NULL && rect != NULL && color != NULL);
DEBUGASSERT(wnd->be != NULL && wnd->be->plane != NULL);
/* Offset the rectangle by the window origin to convert it into a
* bounding box
*/
nxgl_rectoffset(&remaining, rect, wnd->bounds.pt1.x, wnd->bounds.pt1.y);
/* Clip to the bounding box to the limits of the window and of the
* background screen
*/
nxgl_rectintersect(&remaining, &remaining, &wnd->bounds);
nxgl_rectintersect(&remaining, &remaining, &wnd->be->bkgd.bounds);
if (!nxgl_nullrect(&remaining))
{
#ifdef CONFIG_NX_RAMBACKED
/* If this window supports a pre-window frame buffer then shadow the
* full, unclipped bitmap in that framebuffer.
*/
if (NXBE_ISRAMBACKED(wnd))
{
nxbe_fill_pwfb(wnd, &remaining, color);
}
#endif
/* Don't update hidden windows */
if (!NXBE_ISHIDDEN(wnd))
{
/* Rend the bitmap directly to the graphics device */
nxbe_fill_dev(wnd, &remaining, color);
}
}
}