0a17b87286
Most tools used for compliance and SBOM generation use SPDX identifiers This change brings us a step closer to an easy SBOM generation. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
194 lines
5.4 KiB
C
194 lines
5.4 KiB
C
/****************************************************************************
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* graphics/nxbe/nxbe_setvisibility.c
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <assert.h>
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#include <nuttx/nx/nxglib.h>
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#include "nxbe.h"
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#include "nxmu.h"
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_show_window
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*
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* Description:
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* Make a hidden window visible.
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*
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* Input Parameters:
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* wnd - The window to be shown
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxbe_show_window(FAR struct nxbe_window_s *wnd)
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{
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FAR struct nxbe_state_s *be = wnd->be;
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/* Mark the window no longer hidden */
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NXBE_CLRHIDDEN(wnd);
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/* Restore the window to the top of the hierarchy. Exception: If the top
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* window is a modal window, then only raise it to second highest.
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*/
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if (NXBE_STATE_ISMODAL(be) && be->topwnd->below != NULL)
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{
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/* We are in a modal state. The topwnd is not the background and it
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* has focus.
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*/
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wnd->above = be->topwnd;
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wnd->below = be->topwnd->below;
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be->topwnd->below = wnd;
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/* Redraw this window and the other that are below us */
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nxbe_redrawbelow(be, wnd, &wnd->bounds);
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}
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else
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{
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/* Otherwise re-insert the window at the top on the display. */
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wnd->above = NULL;
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wnd->below = be->topwnd;
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be->topwnd->above = wnd;
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be->topwnd = wnd;
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/* This window is now at the top of the display, we know, therefore,
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* that it is not obscured by another window. Just redraw it.
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*/
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nxmu_redraw(wnd, &wnd->bounds);
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}
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}
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/****************************************************************************
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* Name: nxbe_hide_window
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*
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* Description:
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* Hide a visible window.
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*
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* Input Parameters:
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* wnd - The window to be modified
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* hide - True: Window will be hidden; false: Window will be visible
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxbe_hide_window(FAR struct nxbe_window_s *wnd)
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{
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FAR struct nxbe_state_s *be = wnd->be;
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/* The background window should never be hidden */
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DEBUGASSERT(wnd != &be->bkgd);
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/* Remove this window from the hiearachy */
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/* Is there a window above the one being hidden? */
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if (wnd->above != NULL)
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{
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/* Yes, now the window below that one is the window below
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* the one being hidden.
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*/
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wnd->above->below = wnd->below;
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}
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else
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{
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/* No, then the top window is the one below this (which
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* can never be NULL because the background window is
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* always at the true bottom of the list
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*/
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be->topwnd = wnd->below;
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}
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/* There is always a window below the one being closed (because
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* the background is never closed. Now, the window above that
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* is the window above the one that is being closed.
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*/
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wnd->below->above = wnd->above;
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/* Redraw the windows that were below us (and may now be exposed) */
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nxbe_redrawbelow(be, wnd->below, &wnd->bounds);
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/* And mark the window as hidden */
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NXBE_SETHIDDEN(wnd);
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}
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_setvisibility
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*
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* Description:
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* Select if the window is visible or hidden. A hidden window is still
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* present will will update normally, but will be on the visible on the
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* display until it is unhidden.
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*
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* Input Parameters:
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* wnd - The window to be modified
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* hide - True: Window will be hidden; false: Window will be visible
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxbe_setvisibility(FAR struct nxbe_window_s *wnd, bool hide)
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{
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/* Are we showing the window? Or hiding it? */
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if (hide && !NXBE_ISHIDDEN(wnd))
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{
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nxbe_hide_window(wnd);
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}
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else if (!hide && NXBE_ISHIDDEN(wnd))
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{
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nxbe_show_window(wnd);
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}
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}
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