nuttx/graphics/nxterm/nxterm_scroll.c
Alin Jerpelea 0a17b87286 graphics: migrate to SPDX identifier
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.

Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
2024-09-10 22:54:31 +08:00

224 lines
6.5 KiB
C

/****************************************************************************
* graphics/nxterm/nxterm_scroll.c
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <stdint.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <debug.h>
#include <nuttx/nx/nx.h>
#include <nuttx/nx/nxfonts.h>
#include "nxterm.h"
/****************************************************************************
* Private Functions
****************************************************************************/
/****************************************************************************
* Name: nxterm_movedisplay
*
* Description:
* This function implements the data movement for the scroll operation. If
* we can read the displays framebuffer memory, then the job is pretty
* easy. However, many displays (such as SPI-based LCDs) are often read-
* only.
*
****************************************************************************/
#ifdef CONFIG_NX_WRITEONLY
static inline void nxterm_movedisplay(FAR struct nxterm_state_s *priv,
int bottom, int scrollheight)
{
FAR struct nxterm_bitmap_s *bm;
struct nxgl_rect_s rect;
nxgl_coord_t row;
int ret;
int i;
/* Move each row, one at a time. They could all be moved at once (by
* calling nxterm_redraw), but the since the region is cleared, then
* re-written, the effect would not be good. Below the region is also
* cleared and re-written, however, in much smaller chunks.
*/
rect.pt1.x = 0;
rect.pt2.x = priv->wndo.wsize.w - 1;
for (row = CONFIG_NXTERM_LINESEPARATION; row < bottom; row += scrollheight)
{
/* Create a bounding box the size of one row of characters */
rect.pt1.y = row;
rect.pt2.y = row + scrollheight - 1;
/* Clear the region */
ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor);
if (ret < 0)
{
gerr("ERROR: Fill failed: %d\n", get_errno());
}
/* Fill each character that might lie within in the bounding box */
for (i = 0; i < priv->nchars; i++)
{
bm = &priv->bm[i];
if (bm->pos.y <= rect.pt2.y &&
bm->pos.y + priv->fheight >= rect.pt1.y)
{
nxterm_fillchar(priv, &rect, bm);
}
}
}
/* Finally, clear the vacated part of the display */
rect.pt1.y = bottom;
rect.pt2.y = priv->wndo.wsize.h - 1;
ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor);
if (ret < 0)
{
gerr("ERROR: Fill failed: %d\n", get_errno());
}
}
#else
static inline void nxterm_movedisplay(FAR struct nxterm_state_s *priv,
int bottom, int scrollheight)
{
struct nxgl_rect_s rect;
struct nxgl_point_s offset;
int ret;
/* Add the line separation value to the scroll height */
scrollheight += CONFIG_NXTERM_LINESEPARATION;
/* Move the display in the range of 0-height up one scrollheight. The
* line at the bottom will be reset to the background color automatically.
*
* The source rectangle to be moved.
*/
rect.pt1.x = 0;
rect.pt1.y = scrollheight;
rect.pt2.x = priv->wndo.wsize.w - 1;
rect.pt2.y = priv->wndo.wsize.h - 1;
/* The offset that determines how far to move the source rectangle */
offset.x = 0;
offset.y = -scrollheight;
/* Move the source rectangle upward by the scrollheight */
ret = priv->ops->move(priv, &rect, &offset);
if (ret < 0)
{
gerr("ERROR: Move failed: %d\n", get_errno());
}
/* Finally, clear the vacated bottom part of the display */
rect.pt1.y = priv->wndo.wsize.h - scrollheight;
ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor);
if (ret < 0)
{
gerr("ERROR: Fill failed: %d\n", get_errno());
}
}
#endif
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: nxterm_scroll
****************************************************************************/
void nxterm_scroll(FAR struct nxterm_state_s *priv, int scrollheight)
{
int i;
int j;
/* Adjust the vertical position of each character */
for (i = 0; i < priv->nchars; )
{
FAR struct nxterm_bitmap_s *bm = &priv->bm[i];
/* Has any part of this character scrolled off the screen? */
if (bm->pos.y < scrollheight + CONFIG_NXTERM_LINESEPARATION)
{
/* Yes... Delete the character by moving all of the data */
for (j = i; j < priv->nchars - 1; j++)
{
memcpy(&priv->bm[j], &priv->bm[j + 1],
sizeof(struct nxterm_bitmap_s));
}
/* Decrement the number of cached characters ('i' is not
* incremented in this case because it already points to the next
* character)
*/
priv->nchars--;
}
/* No.. just decrement its vertical position (moving it "up" the
* display by one line).
*/
else
{
bm->pos.y -= scrollheight;
/* We are keeping this one so increment to the next character */
i++;
}
}
/* And move the next display position up by one line as well */
priv->fpos.y -= scrollheight;
/* Move the display in the range of 0-height up one scrollheight. */
nxterm_movedisplay(priv, priv->fpos.y, scrollheight);
}