468e9fcde5
I used codespell to find typos in the documentation. Signed-off-by: Alan C. Assis <acassis@gmail.com>
41 lines
1.4 KiB
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41 lines
1.4 KiB
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=========================
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``brickmatch`` Brickmatch
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=========================
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Brickmatch is a kind puzzle game like a mix between tetris and Candy
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Crush. It is a 6x6 matrix with blocks (cells) with different colors.
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Your goal is to move the blocks of the board to unite three or
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more with the same color.
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Every time that three of more blocks with the same color match that block
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will blink and it will be removed from the board, leaving more space
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for movements.
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The game starts with only the border cells filled and you can move the
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walls, floor and ceil in direction to the center of the board to make
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the cells of same color to match.
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Basic Test
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----------
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The best way to play brickmatch is using an APA102 RGB 16x16 matrix
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and Gesture sensor APDS9960. There are some board examples already
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done for this integration, all you need to do is connecting the APA102
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matrix to the right SPI pins (look your board configuration) and the
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APDS9960 to the I2C port (also connect its INT pin).
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If you don't have an APA102 matrix you can also play it using an LCD
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display and a digital joystick (DJOYSTICK) or the console input.
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Then you can configure and compile the game to play in your board,
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i.e. for ESP32-Devkitc there is already an example using the APA102::
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$ ./tools/configure.sh esp32-devkitc:brickmatch
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$ make -j flash ESPTOOL_PORT=/dev/ttyUSB0
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$ minicom
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nsh> brick
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That is it! Have fun!
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