0a17b87286
Most tools used for compliance and SBOM generation use SPDX identifiers This change brings us a step closer to an easy SBOM generation. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
182 lines
5.3 KiB
C
182 lines
5.3 KiB
C
/****************************************************************************
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* graphics/nxmu/nxmu_redraw.c
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <stdbool.h>
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#include <errno.h>
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#include <debug.h>
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#include <nuttx/nx/nx.h>
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#include "nxmu.h"
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxmu_redraw_pwfb
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*
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* Description:
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* Redraw into the per-window framebuffer
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*
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****************************************************************************/
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#ifdef CONFIG_NX_RAMBACKED
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static inline void nxmu_redraw_pwfb(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect)
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{
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FAR const void *src[CONFIG_NX_NPLANES];
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struct nxgl_rect_s wndrect;
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struct nxgl_point_s origin;
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unsigned int bpp;
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/* Put the rectangle back relative to the window */
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nxgl_rectoffset(&wndrect, rect,
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-wnd->bounds.pt1.x, -wnd->bounds.pt1.y);
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/* Get the source of address of the rectangle in the framebuffer. */
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bpp = wnd->be->plane[0].pinfo.bpp;
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src[0] = (FAR const void *)((FAR uint8_t *)wnd->fbmem +
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wndrect.pt1.y * wnd->stride +
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((bpp * wndrect.pt1.x) >> 3));
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/* For resolutions less than 8-bits, the starting pixel will be contained
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* in the byte pointed to by src[0]but may not be properly aligned for the
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* transfer. We fix this by modifying the origin.
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*/
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origin.x = wndrect.pt1.x;
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origin.y = wndrect.pt1.y;
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switch (bpp)
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{
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#ifndef CONFIG_NX_DISABLE_1BPP
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case 1: /* 1 bit per pixel */
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{
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origin.x &= ~7;
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}
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break;
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#endif
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#ifndef CONFIG_NX_DISABLE_2BPP
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case 2: /* 2 bits per pixel */
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{
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origin.x &= ~3;
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}
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break;
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#endif
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#ifndef CONFIG_NX_DISABLE_4BPP
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case 4: /* 4 bits per pixel */
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{
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origin.x &= ~1;
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}
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break;
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#endif
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default:
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break;
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}
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/* And render the bitmap into device graphics memory */
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nxbe_flush(wnd, &wndrect, src, &origin, wnd->stride);
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}
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#endif
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxmu_redrawreq
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*
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* Description:
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* Send a message to the client requesting that it to redraw the rectangular
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* region in the window.
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*
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****************************************************************************/
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void nxmu_redrawreq(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect)
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{
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struct nxclimsg_redraw_s outmsg;
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/* Send the client redraw message */
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outmsg.msgid = NX_CLIMSG_REDRAW;
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outmsg.wnd = wnd;
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outmsg.more = false;
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nxgl_rectoffset(&outmsg.rect, rect,
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-wnd->bounds.pt1.x, -wnd->bounds.pt1.y);
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nxmu_sendclientwindow(wnd, &outmsg,
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sizeof(struct nxclimsg_redraw_s));
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}
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/****************************************************************************
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* Name: nxmu_redraw
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*
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* Description:
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* Redraw client window data. This may involve either sending a message
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* to the client requesting that it redraw a region of the window. Or, in
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* the base that the window supports a per-window framebuffer, this might
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* amount to an immediate redraw from the framebuffer.
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*
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****************************************************************************/
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void nxmu_redraw(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect)
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{
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/* Don't update hidden windows */
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if (!NXBE_ISHIDDEN(wnd))
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{
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#ifdef CONFIG_NX_RAMBACKED
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/* If this window supports a pre-window frame buffer, then we can just
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* update the device content from that framebuffer.
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*/
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if (NXBE_ISRAMBACKED(wnd))
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{
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nxmu_redraw_pwfb(wnd, rect);
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}
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/* Otherwise, send a message to the client requesting an update of the
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* affected region in the window.
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*/
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else
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#endif
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{
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nxmu_redrawreq(wnd, rect);
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}
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}
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}
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