nuttx/graphics/nxbe/nxbe_setvisibility.c
Alin Jerpelea 0a17b87286 graphics: migrate to SPDX identifier
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.

Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
2024-09-10 22:54:31 +08:00

194 lines
5.4 KiB
C

/****************************************************************************
* graphics/nxbe/nxbe_setvisibility.c
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <assert.h>
#include <nuttx/nx/nxglib.h>
#include "nxbe.h"
#include "nxmu.h"
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: nxbe_show_window
*
* Description:
* Make a hidden window visible.
*
* Input Parameters:
* wnd - The window to be shown
*
* Returned Value:
* None
*
****************************************************************************/
void nxbe_show_window(FAR struct nxbe_window_s *wnd)
{
FAR struct nxbe_state_s *be = wnd->be;
/* Mark the window no longer hidden */
NXBE_CLRHIDDEN(wnd);
/* Restore the window to the top of the hierarchy. Exception: If the top
* window is a modal window, then only raise it to second highest.
*/
if (NXBE_STATE_ISMODAL(be) && be->topwnd->below != NULL)
{
/* We are in a modal state. The topwnd is not the background and it
* has focus.
*/
wnd->above = be->topwnd;
wnd->below = be->topwnd->below;
be->topwnd->below = wnd;
/* Redraw this window and the other that are below us */
nxbe_redrawbelow(be, wnd, &wnd->bounds);
}
else
{
/* Otherwise re-insert the window at the top on the display. */
wnd->above = NULL;
wnd->below = be->topwnd;
be->topwnd->above = wnd;
be->topwnd = wnd;
/* This window is now at the top of the display, we know, therefore,
* that it is not obscured by another window. Just redraw it.
*/
nxmu_redraw(wnd, &wnd->bounds);
}
}
/****************************************************************************
* Name: nxbe_hide_window
*
* Description:
* Hide a visible window.
*
* Input Parameters:
* wnd - The window to be modified
* hide - True: Window will be hidden; false: Window will be visible
*
* Returned Value:
* None
*
****************************************************************************/
void nxbe_hide_window(FAR struct nxbe_window_s *wnd)
{
FAR struct nxbe_state_s *be = wnd->be;
/* The background window should never be hidden */
DEBUGASSERT(wnd != &be->bkgd);
/* Remove this window from the hiearachy */
/* Is there a window above the one being hidden? */
if (wnd->above != NULL)
{
/* Yes, now the window below that one is the window below
* the one being hidden.
*/
wnd->above->below = wnd->below;
}
else
{
/* No, then the top window is the one below this (which
* can never be NULL because the background window is
* always at the true bottom of the list
*/
be->topwnd = wnd->below;
}
/* There is always a window below the one being closed (because
* the background is never closed. Now, the window above that
* is the window above the one that is being closed.
*/
wnd->below->above = wnd->above;
/* Redraw the windows that were below us (and may now be exposed) */
nxbe_redrawbelow(be, wnd->below, &wnd->bounds);
/* And mark the window as hidden */
NXBE_SETHIDDEN(wnd);
}
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: nxbe_setvisibility
*
* Description:
* Select if the window is visible or hidden. A hidden window is still
* present will will update normally, but will be on the visible on the
* display until it is unhidden.
*
* Input Parameters:
* wnd - The window to be modified
* hide - True: Window will be hidden; false: Window will be visible
*
* Returned Value:
* None
*
****************************************************************************/
void nxbe_setvisibility(FAR struct nxbe_window_s *wnd, bool hide)
{
/* Are we showing the window? Or hiding it? */
if (hide && !NXBE_ISHIDDEN(wnd))
{
nxbe_hide_window(wnd);
}
else if (!hide && NXBE_ISHIDDEN(wnd))
{
nxbe_show_window(wnd);
}
}