1d1bdd85a3
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
258 lines
9.4 KiB
ReStructuredText
258 lines
9.4 KiB
ReStructuredText
.. _nx-graphics-library-nxgl-1:
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==============================
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NX Graphics Library (``NXGL``)
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==============================
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NXGL provides many APIs, some available for use internally by NX and
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others for use by applications as well. Only those APIs intended for
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application usage are documented here See ``include/nuttx/nx/nxglib.h``
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for the full set of APIs; those APIs might be of interest if you are
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rendering directly into framebuffer or LCD memory.
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NXGL Types
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----------
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.. c:type:: nxgl_mxpixel_t
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Holds one device pixel. NXGLIB will select the
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smallest size for the ``nxgl_mxpixel_t`` that just contains the pixel:
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``byte`` if 16, 24, and 32 resolution support is disabled, ``uint16_t``
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if 24, and 32 resolution support is disabled, or ``uint32_t``.
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.. c:type:: nxgl_coord_t
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A given coordinate is limited to the screen height an
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width. If either of those values exceed 32,767 pixels, then the
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following will have to need to change:
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.. c:struct:: nxgl_point_s
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Describes a point on the display:
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.. code-block:: c
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struct nxgl_point_s
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{
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nxgl_coord_t x; /* X position, range: 0 to screen width - 1 */
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nxgl_coord_t y; /* Y position, range: 0 to screen height - 1 */
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};
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.. c:struct:: nxgl_size_s
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Describes the size of a rectangular region.
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.. code-block:: c
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struct nxgl_size_s
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{
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nxgl_coord_t w; /* Width in pixels */
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nxgl_coord_t h; /* Height in rows */
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};
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.. c:struct:: nxgl_rect_s
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Describes a positioned rectangle on the display.
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.. code-block:: c
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struct nxgl_rect_s
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{
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struct nxgl_point_s pt1; /* Upper, left-hand corner */
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struct nxgl_point_s pt2; /* Lower, right-hand corner */
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};
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.. c:struct:: nxgl_run_s
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Describes a run, i.e., a horizontal line. Note
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that the start/end positions have fractional precision. This is
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necessary for good joining of trapezoids when a more complex shape is
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decomposed into trapezoids.
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.. code-block:: c
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struct nxgl_run_s
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{
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b16_t x1; /* Left X position, range: 0 to x2 */
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b16_t x2; /* Right X position, range: x1 to screen width - 1 */
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nxgl_coord_t y; /* Top Y position, range: 0 to screen height - 1 */
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};
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.. c:struct:: nxgl_trapezoid_s
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Describes a horizontal trapezoid on the
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display in terms the run at the top of the trapezoid and the run at the
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bottom.
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.. code-block:: c
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struct nxgl_trapezoid_s
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{
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struct nxgl_run_s top; /* Top run */
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struct nxgl_run_s bot; /* bottom run */
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};
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.. c:function:: void nxgl_rgb2yuv(uint8_t r, uint8_t g, uint8_t b, uint8_t *y, uint8_t *u, uint8_t *v)
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Convert 8-bit RGB triplet to 8-bit YUV triplet.
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.. c:function:: void nxgl_yuv2rgb(uint8_t y, uint8_t u, uint8_t v, uint8_t *r, uint8_t *g, uint8_t *b);
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Convert 8-bit YUV triplet to 8-bit RGB triplet.
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.. c:function:: void nxgl_rectcopy(FAR struct nxgl_rect_s *dest, FAR const struct nxgl_rect_s *src)
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This is essentially ``memcpy()``\ for rectangles. We
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don't do structure assignments because some compilers are not good at
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that.
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.. c:function:: void nxgl_rectoffset(FAR struct nxgl_rect_s *dest, \
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FAR const struct nxgl_rect_s *src, \
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nxgl_coord_t dx, nxgl_coord_t dy);
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Offset the rectangle position by the specified dx, dy
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values.
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.. c:function:: void nxgl_vectoradd(FAR struct nxgl_point_s *dest, \
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FAR const struct nxgl_point_s *v1, \
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FAR const struct nxgl_point_s *v2);
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Add two 2x1 vectors and save the result to a third.
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.. c:function:: void nxgl_vectsubtract(FAR struct nxgl_point_s *dest, \
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FAR const struct nxgl_point_s *v1, \
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FAR const struct nxgl_point_s *v2);
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Add subtract vector ``v2`` from vector ``v1`` and
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return the result in vector dest.
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.. c:function:: void nxgl_rectintersect(FAR struct nxgl_rect_s *dest, \
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FAR const struct nxgl_rect_s *src1, \
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FAR const struct nxgl_rect_s *src2);
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Return the rectangle representing the intersection of
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the two rectangles.
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.. c:function:: void nxgl_rectunion(FAR struct nxgl_rect_s *dest, \
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FAR const struct nxgl_rect_s *src1, \
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FAR const struct nxgl_rect_s *src2);
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Given two rectangles, ``src1`` and ``src2``, return the
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larger rectangle that contains both, ``dest``.
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.. c:function:: void nxgl_nonintersecting(FAR struct nxgl_rect_s result[4], \
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FAR const struct nxgl_rect_s *rect1, \
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FAR const struct nxgl_rect_s *rect2);
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Return the regions of rectangle ``rect1`` that do not
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intersect with ``rect2``. This will four rectangles, some of which may
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be degenerate (and can be picked off with :c:func:`nxgl_nullrect`).
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.. c:function:: bool nxgl_rectoverlap(FAR struct nxgl_rect_s *rect1, \
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FAR struct nxgl_rect_s *rect2);
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Return true if the two rectangles overlap.
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.. c:function:: bool nxgl_rectinside(FAR const struct nxgl_rect_s *rect, \
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FAR const struct nxgl_point_s *pt);
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Return true if the point ``pt`` lies within ``rect``.
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.. c:function:: void nxgl_rectsize(FAR struct nxgl_size_s *size, \
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FAR const struct nxgl_rect_s *rect);
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Return the size of the specified rectangle.
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.. c:function:: bool nxgl_nullrect(FAR const struct nxgl_rect_s *rect);
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Return true if the area of the retangle is <= 0.
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.. c:function:: void nxgl_runoffset(FAR struct nxgl_run_s *dest, \
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FAR const struct nxgl_run_s *src, \
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nxgl_coord_t dx, nxgl_coord_t dy);
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Offset the run position by the specified ``dx``, ``dy``
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values.
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.. c:function:: void nxgl_runcopy(FAR struct nxgl_run_s *dest, \
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FAR const struct nxgl_run_s *src);
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This is essentially ``memcpy()``\ for runs. We don't do
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structure assignments because some compilers are not good at that.
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.. c:function:: void nxgl_trapoffset(FAR struct nxgl_trapezoid_s *dest, \
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FAR const struct nxgl_trapezoid_s *src, \
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nxgl_coord_t dx, nxgl_coord_t dy);
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Offset the trapezoid position by the specified ``dx``,
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``dy`` values.
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.. c:function:: void nxgl_trapcopy(FAR struct nxgl_trapezoid_s *dest, \
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FAR const struct nxgl_trapezoid_s *src);
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This is essentially ``memcpy()``\ for trapezoids. We
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don't do structure assignments because some compilers are not good at
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that.
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.. c:function:: void nxgl_colorcopy(nxgl_mxpixel_t dest[CONFIG_NX_NPLANES], \
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const nxgl_mxpixel_t src[CONFIG_NX_NPLANES]);
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This is essentially ``memcpy()``\ for colors. This does
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very little for us other than hide all of the conditional compilation
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for planar colors in one place.
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.. c:function:: int nxgl_splitline(FAR struct nxgl_vector_s *vector, FAR struct nxgl_trapezoid_s *traps, \
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FAR struct nxgl_rect_s *rect, nxgl_coord_t linewidth);
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In the general case, a line with width can be
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represented as a parallelogram with a triangle at the top and bottom.
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Triangles and parallelograms are both degenerate versions of a
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trapezoid. This function breaks a wide line into triangles and
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trapezoids. This function also detects other degenerate cases:
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#. If ``y1 == y2`` then the line is horizontal and is better represented
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as a rectangle.
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#. If ``x1 == x2`` then the line is vertical and also better represented
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as a rectangle.
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#. If the width of the line is 1, then there are no triangles at the top
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and bottom (this may also be the case if the width is narrow and the
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line is near vertical).
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#. If the line is oriented is certain angles, it may consist only of the
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upper and lower triangles with no trapezoid in between. In this case,
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3 trapezoids will be returned, but traps[1] will be degenerate.
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:param vector: A pointer to the vector described the line to be drawn.
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:param traps: A pointer to a array of trapezoids (size 3).
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:param rect: A pointer to a rectangle.
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:return:
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- 0: Line successfully broken up into three trapezoids. Values in traps[0], traps[1], and traps[2] are valid.
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- 1: Line successfully represented by one trapezoid. Value in traps[1] is valid.
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- 2: Line successfully represented by one rectangle. Value in rect is valid
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- <0: On errors, a negated errno value is returned.
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.. c:function:: void nxgl_circlepts(FAR const struct nxgl_point_s *center, nxgl_coord_t radius, \
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FAR struct nxgl_point_s *circle);
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Given a description of a circle, return a set of 16
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points on the circumference of the circle. These points may then be used
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by :c:func:`nx_drawcircle` or related APIs to draw a
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circle outline.
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:param center: A pointer to the point that is the center of the circle.
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:param radius: The radius of the circle in pixels.
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:param circle: A pointer the first entry in an array of 16 points where the circle points will be returned.
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.. c:function:: void nxgl_circletraps(FAR const struct nxgl_point_s *center, nxgl_coord_t radius, \
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FAR struct nxgl_trapezoid_s *circle);
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Given a description of a a circle, return 8 trapezoids
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that can be used to fill the circle by
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:c:func:`nx_fillcircle` and other interfaces.
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:param center: A pointer to the point that is the center of the circle.
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:param radius: The radius of the circle in pixels.
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:param circle: A pointer the first entry in an array of 8 trapezoids where the
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circle description will be returned.
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