Gregory Nutt 9a97eb0fcf This commit brings the per-framebuffer logic to code-complete. Still untested.
Squashed commit of the following:

    Update TODO list

    graphics/nxbe:  The moverectangle renderer now supports updates to the per-window framebuffer (unclipped) as well as the graphics device memory (clipped).

    graphics/nxbe:  The filltrapezond renderer now supports updates to the per-window framebuffer (unclipped) as well as the graphics device memory (clipped).

    graphics/nxbe:  The getrectangle method now returns data from the per-window framebuffer if available.

    graphics/nxbe:  The fillrectangle renderer now supports updates to the per-window framebuffer (unclipped) as well as the graphics device memory (clipped).

    graphics/nxmu:  If a window supports a per-window framebuffer, then redraw callbacks are suppressed and the device content is updated from the shadow, per-window framebuffer.  graphics/nxbe:  The copyrectangle renderer now supports updates to the per-window framebuffer (unclipped) as well as the graphics device memory (clipped).

    graphics/nxbe/nxbe_setsize.c:  Reallocate the per-window framebuffer when the window size changes.
2019-03-15 12:15:33 -06:00
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2018-09-14 06:55:45 -06:00
2018-08-27 05:57:53 -06:00