- Logic that generates the low lever framebuffer renderers for the per-window framebuffers, - The logic that picks off the per-window framebuffer updates from normal graphics device updates. This logic must update both the per-window framebuffer and the graphics device (from the framebuffer). Squashed commit of the following: graphics: Add logic to allocate the per-window framebuffer. graphics: A few fragmentary thoughts on how a per-window framebuffer could be represented and allocated. |
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Kconfig | ||
Make.defs | ||
nx_bitmap.c | ||
nx_block.c | ||
nx_closewindow.c | ||
nx_connect.c | ||
nx_constructwindow.c | ||
nx_disconnect.c | ||
nx_eventhandler.c | ||
nx_eventnotify.c | ||
nx_fill.c | ||
nx_filltrapezoid.c | ||
nx_getposition.c | ||
nx_getrectangle.c | ||
nx_kbdchin.c | ||
nx_kbdin.c | ||
nx_lower.c | ||
nx_mousein.c | ||
nx_move.c | ||
nx_openwindow.c | ||
nx_raise.c | ||
nx_redrawreq.c | ||
nx_releasebkgd.c | ||
nx_requestbkgd.c | ||
nx_setbgcolor.c | ||
nx_setpixel.c | ||
nx_setposition.c | ||
nx_setsize.c | ||
nxmu_semtake.c | ||
nxmu_sendserver.c | ||
nxmu_sendwindow.c |