nuttx/libs/libnx/nxmu
Gregory Nutt 419c4cb6be A little more progress toward the implementation of per-window framebuffers. Still missing:
- Logic that generates the low lever framebuffer renderers for the per-window framebuffers,
- The logic that picks off the per-window framebuffer updates from normal graphics device updates.  This logic must update both the per-window framebuffer and the graphics device (from the framebuffer).

Squashed commit of the following:

    graphics:  Add logic to allocate the per-window framebuffer.

    graphics:  A few fragmentary thoughts on how a per-window framebuffer could be represented and allocated.
2019-03-14 11:20:14 -06:00
..
Kconfig
Make.defs
nx_bitmap.c
nx_block.c
nx_closewindow.c
nx_connect.c
nx_constructwindow.c A little more progress toward the implementation of per-window framebuffers. Still missing: 2019-03-14 11:20:14 -06:00
nx_disconnect.c
nx_eventhandler.c
nx_eventnotify.c
nx_fill.c
nx_filltrapezoid.c
nx_getposition.c
nx_getrectangle.c
nx_kbdchin.c
nx_kbdin.c
nx_lower.c
nx_mousein.c
nx_move.c
nx_openwindow.c Squashed commit of the following: 2019-03-13 12:34:13 -06:00
nx_raise.c
nx_redrawreq.c
nx_releasebkgd.c
nx_requestbkgd.c
nx_setbgcolor.c
nx_setpixel.c
nx_setposition.c
nx_setsize.c
nxmu_semtake.c
nxmu_sendserver.c
nxmu_sendwindow.c