nuttx/net/local/local_connect.c

248 lines
7.9 KiB
C

/****************************************************************************
* net/local/local_connnect.c
*
* Copyright (C) 2015 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#if defined(CONFIG_NET) && defined(CONFIG_NET_LOCAL)
#include <string.h>
#include <assert.h>
#include <errno.h>
#include <queue.h>
#include <debug.h>
#include <nuttx/net/net.h>
#include "utils/utils.h"
#include "local/local.h"
/****************************************************************************
* Private Functions
****************************************************************************/
/****************************************************************************
* Name: _local_semtake() and _local_semgive()
*
* Description:
* Take/give semaphore
*
****************************************************************************/
static inline void _local_semtake(sem_t *sem)
{
/* Take the semaphore (perhaps waiting) */
while (sem_wait(sem) != 0)
{
/* The only case that an error should occur here is if
* the wait was awakened by a signal.
*/
ASSERT(*get_errno_ptr() == EINTR);
}
}
#define _local_semgive(sem) sem_post(sem)
/****************************************************************************
* Name: local_stream_connect
*
* Description:
* Find a local connection structure that is the appropriate "server"
* connection to be used with the provided "client" connection.
*
* Returned Values:
* Zero (OK) returned on success; A negated errno value is returned on a
* failure. Possible failures include:
*
* Assumptions:
* The network is locked on entry, unlocked on return. This logic is
* an integral part of the lock_connect() implementation and was
* separated out only to improve readability.
*
****************************************************************************/
int inline local_stream_connect(FAR struct local_conn_s *client,
FAR struct local_conn_s *server,
net_lock_t state)
{
int ret;
/* Has server backlog been reached?
* NOTE: The backlog will be zero if listen() has never been called by the
* server.
*/
if (server->lc_state != LOCAL_STATE_LISTENING ||
server->u.server.lc_pending >= server->u.server.lc_backlog)
{
net_unlock(state);
return -ECONNREFUSED;
}
server->u.server.lc_pending++;
DEBUGASSERT(server->u.server.lc_pending != 0);
/* Add ourself to the list of waiting connections and notify the server. */
dq_addlast(&client->lc_node, &server->u.server.lc_waiters);
client->lc_state = LOCAL_STATE_ACCEPT;
_local_semgive(&server->lc_waitsem);
net_unlock(state);
/* Wait for the server to accept the connections */
client->u.client.lc_result = -EBUSY;
do
{
_local_semtake(&client->lc_waitsem);
ret = client->u.client.lc_result;
}
while (ret == -EBUSY);
/* Was the connection successful? */
client->lc_state = (ret < 0 ? LOCAL_STATE_BOUND : LOCAL_STATE_CONNECTED);
return ret;
}
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: local_connect
*
* Description:
* Find a local connection structure that is the appropriate "server"
* connection to be used with the provided "client" connection.
*
* Returned Values:
* Zero (OK) returned on success; A negated errno value is returned on a
* failure. Possible failures include:
*
* EISCONN - The specified socket is connection-mode and is already
* connected.
* EADDRNOTAVAIL - The specified address is not available from the
* local machine.
* ECONNREFUSED - The target address was not listening for connections or
* refused the connection request because the connection backlog has
* been exceeded.
*
****************************************************************************/
int local_connect(FAR struct local_conn_s *client,
FAR const struct sockaddr *addr)
{
FAR struct local_conn_s *conn;
net_lock_t state;
DEBUGASSERT(client);
if (client->lc_state == LOCAL_STATE_ACCEPT ||
client->lc_state == LOCAL_STATE_CONNECTED)
{
return -EISCONN;
}
/* Find the matching server connection */
state = net_lock();
for(conn = (FAR struct local_conn_s *)g_local_listeners.head;
conn;
conn = (FAR struct local_conn_s *)dq_next(&conn->lc_node))
{
/* Skip over connections that that have not yet been bound,
* are or a different address family, or are of a different type.
*/
if (conn->lc_state == LOCAL_STATE_UNBOUND ||
conn->lc_state == LOCAL_STATE_CLOSED ||
conn->lc_family != client->lc_family ||
conn->lc_type != client->lc_type)
{
continue;
}
/* Handle according to the connection type */
switch (client->lc_type)
{
case LOCAL_TYPE_UNNAMED: /* A Unix socket that is not bound to any name */
case LOCAL_TYPE_ABSTRACT: /* lc_path is length zero */
{
#warning Missing logic
net_unlock(state);
return OK;
}
break;
case LOCAL_TYPE_PATHNAME: /* lc_path holds a null terminated string */
{
if (strncmp(client->lc_path, conn->lc_path, UNIX_PATH_MAX-1) == 0)
{
/* We have to do more for the SOCK_STREAM family */
if (conn->lc_family == SOCK_STREAM)
{
return local_stream_connect(client, conn, state);
}
net_unlock(state);
return OK;
}
}
break;
default: /* Bad, memory must be corrupted */
DEBUGPANIC(); /* PANIC if debug on, else fall through */
case LOCAL_TYPE_UNTYPED: /* Type is not determined until the socket is bound */
{
net_unlock(state);
return -EINVAL;
}
}
}
net_unlock(state);
return -EADDRNOTAVAIL;
}
#endif /* CONFIG_NET && CONFIG_NET_LOCAL */