nuttx/binfmt/symtab_findorderedbyvalue.c
patacongo 57deccf919 Add symbol table support
git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@1918 42af7a65-404d-4744-a932-0658087f49c3
2009-06-20 19:17:46 +00:00

128 lines
4.7 KiB
C

/****************************************************************************
* binfmt/symtab_findorderedbyvalue.c
*
* Copyright (C) 2009 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <spudmonkey@racsa.co.cr>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <sys/types.h>
#include <debug.h>
#include <assert.h>
#include <errno.h>
#include <nuttx/symtab.h>
/****************************************************************************
* Pre-processor Definitions
****************************************************************************/
/****************************************************************************
* Private Function Prototypes
****************************************************************************/
/****************************************************************************
* Private Data
****************************************************************************/
/****************************************************************************
* Private Functions
****************************************************************************/
/***********************************************************************
* Public Functions
***********************************************************************/
/****************************************************************************
* Name: symtab_findorderedbyvalue
*
* Description:
* Find the symbol in the symbol table whose value closest (but not greater
* than), the provided value. This version assumes that table is ordered
* with respect to symbol name.
*
* Returned Value:
* A reference to the symbol table entry if an entry with the matching
* name is found; NULL is returned if the entry is not found.
*
****************************************************************************/
FAR const struct symtab_s *
symtab_findorderedbyvalue(FAR const struct symtab_s *symtab,
FAR void *value, int nsyms)
{
int low = 0;
int high = nsyms -1;
int mid;
/* Loop until the range has been isolated to a single symbol table
* entry that may or may not match the search name.
*/
DEBUGASSERT(symtab != NULL);
while (low < high)
{
/* Compare the name to the one in the middle. (or just below
* the middle in the case where one is even and one is odd).
*/
mid = (low + high) >> 1;
if ( value < symtab[mid].sym_value)
{
high = mid - 1;
}
else if (value > symtab[mid].sym_value)
{
low = mid + 1;
}
else /* if (value == symtab[mid].sym_value) */
{
return &symtab[mid];
}
}
/* low == high... One final check. We might not have actually tested
* the final symtab[] name.
*
* Example: Only the last pass through loop, suppose low = 1, high = 2,
* mid = 1, and symtab[high].sym_name == name. Then we would get here with
* low = 2, high = 2, but symtab[2].sym_name was never tested.
*/
return value == symtab[low].sym_value ? &symtab[low] : NULL;
}