76cdd5c329
it's more simple to make mm_heap_s opaque outside of mm Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com> Change-Id: I5c8e435f6baba6d22b10c5f7e8d9191104fb5af2
80 lines
2.5 KiB
C
80 lines
2.5 KiB
C
/****************************************************************************
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* mm/mm_heap/mm_addfreechunk.c
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <assert.h>
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#include <nuttx/mm/mm.h>
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#include "mm_heap/mm.h"
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: mm_addfreechunk
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*
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* Description:
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* Add a free chunk to the node next. It is assumed that the caller holds
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* the mm semaphore
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*
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****************************************************************************/
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void mm_addfreechunk(FAR struct mm_heap_s *heap,
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FAR struct mm_freenode_s *node)
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{
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FAR struct mm_freenode_s *next;
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FAR struct mm_freenode_s *prev;
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int ndx;
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DEBUGASSERT(node->size >= SIZEOF_MM_FREENODE);
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DEBUGASSERT((node->preceding & MM_ALLOC_BIT) == 0);
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/* Convert the size to a nodelist index */
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ndx = mm_size2ndx(node->size);
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/* Now put the new node into the next */
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for (prev = &heap->mm_nodelist[ndx],
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next = heap->mm_nodelist[ndx].flink;
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next && next->size && next->size < node->size;
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prev = next, next = next->flink);
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/* Does it go in mid next or at the end? */
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prev->flink = node;
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node->blink = prev;
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node->flink = next;
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if (next)
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{
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/* The new node goes between prev and next */
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next->blink = node;
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}
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}
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