nuttx/net/local/local_release.c
Xiang Xiao 40ef5bc6db libc: Move queue.h from include to include/nuttx
to avoid the conflict with libuv's queue.h

Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
2022-09-26 08:04:58 +02:00

118 lines
3.7 KiB
C

/****************************************************************************
* net/local/local_release.c
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#if defined(CONFIG_NET) && defined(CONFIG_NET_LOCAL)
#include <errno.h>
#include <assert.h>
#include <nuttx/nuttx.h>
#include <nuttx/queue.h>
#include <nuttx/net/net.h>
#include <arch/irq.h>
#include "local/local.h"
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: local_release
*
* Description:
* If the local, Unix domain socket is in the connected state, then
* disconnect it. Release the local connection structure in any event
*
* Input Parameters:
* conn - A reference to local connection structure
*
****************************************************************************/
int local_release(FAR struct local_conn_s *conn)
{
/* There should be no references on this structure */
DEBUGASSERT(conn->lc_crefs == 0);
net_lock();
#ifdef CONFIG_NET_LOCAL_STREAM
/* We should not bet here with state LOCAL_STATE_ACCEPT. That is an
* internal state that should be atomic with respect to socket operations.
*/
DEBUGASSERT(conn->lc_state != LOCAL_STATE_ACCEPT);
/* If the socket is connected (SOCK_STREAM client), then disconnect it */
if (conn->lc_state == LOCAL_STATE_CONNECTED ||
conn->lc_state == LOCAL_STATE_CONNECTING ||
conn->lc_state == LOCAL_STATE_DISCONNECTED)
{
DEBUGASSERT(conn->lc_proto == SOCK_STREAM);
/* Just free the connection structure */
}
/* Is the socket is listening socket (SOCK_STREAM server) */
else if (conn->lc_state == LOCAL_STATE_LISTENING)
{
FAR struct local_conn_s *client;
FAR dq_entry_t *waiter;
DEBUGASSERT(conn->lc_proto == SOCK_STREAM);
/* Are there still clients waiting for a connection to the server? */
for (waiter = dq_peek(&conn->u.server.lc_waiters);
waiter;
waiter = dq_next(&client->u.client.lc_waiter))
{
client = container_of(waiter, struct local_conn_s,
u.client.lc_waiter);
client->u.client.lc_result = -ENOTCONN;
nxsem_post(&client->lc_waitsem);
local_event_pollnotify(client, POLLOUT);
}
conn->u.server.lc_pending = 0;
}
#endif /* CONFIG_NET_LOCAL_STREAM */
/* For the remaining states (LOCAL_STATE_UNBOUND and LOCAL_STATE_UNBOUND),
* we simply free the connection structure.
*/
/* Free the connection structure */
local_free(conn);
net_unlock();
return OK;
}
#endif /* CONFIG_NET && CONFIG_NET_LOCAL */