nuttx/libnx
2017-10-14 16:52:59 -06:00
..
bin Move the NX components out of libc and into its own library, libnx 2013-12-28 08:40:03 -06:00
kbin Move the NX components out of libc and into its own library, libnx 2013-12-28 08:40:03 -06:00
nx Rename CONFIG_DEBUG to CONFIG_DEBUG_FEATURES 2016-06-11 14:14:08 -06:00
nxfonts libc and libnx: When the libraries are built into two libraries, a user space library and a OS space library (as in the PROTECTED and KERNEL build). Then the user space library must not use the OS internal interfaces; similarly, the OS must avoid using the userspace interfaces so that it does not muck the errno value or create spurious cancellation points. 2017-10-08 11:52:32 -06:00
nxglib libnx/nxglib: Fix handling of near-horizontal lines of width 1 in nxgl_splitline(). Missing handling for degenerate condition caused width 1 lines such as (0, 0) - (100, 10) to have gaps in the drawing. 2016-09-22 11:09:06 -06:00
nxmu All configurations that use NXLINES must select NX_MULTIUSER 2017-10-14 16:52:59 -06:00
nxtk Rename CONFIG_DEBUG to CONFIG_DEBUG_FEATURES 2016-06-11 14:14:08 -06:00
ubin Move the NX components out of libc and into its own library, libnx 2013-12-28 08:40:03 -06:00
.gitignore Move the NX components out of libc and into its own library, libnx 2013-12-28 08:40:03 -06:00
Makefile With last changes the Tom Thumb 3x5 font is now 4x6 2017-01-04 10:31:53 -06:00
nxcontext.h Standardize naming used for public data and function groupings 2015-10-02 16:30:35 -06:00
README.txt Move the NX components out of libc and into its own library, libnx 2013-12-28 08:40:03 -06:00

README
======

  The graphics capability consist both of components internal to the RTOS
  and of user-callable interfaces.  In the NuttX kernel mode build there are
  some components of the graphics subsystem are callable in user mode and
  other components that are internal to the RTOS.  This directory, libnx/,
  contains only those user-callable components.

  The RTOS internal functions are contained in the graphics/ directory.
  Please refer to graphics/README.txt for more detailed information.