nuttx/graphics/nxbe/nxbe_isvisible.c
Alin Jerpelea 0a17b87286 graphics: migrate to SPDX identifier
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.

Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
2024-09-10 22:54:31 +08:00

118 lines
3.6 KiB
C

/****************************************************************************
* graphics/nxbe/nxbe_isvisible.c
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <stdbool.h>
#include <errno.h>
#include <debug.h>
#include <nuttx/nx/nxglib.h>
#include "nxbe.h"
#include "nxmu.h"
/****************************************************************************
* Private Types
****************************************************************************/
struct nxbe_setvisibility_s
{
struct nxbe_clipops_s cops;
bool visible;
};
/****************************************************************************
* Private Functions
****************************************************************************/
/****************************************************************************
* Name: nxbe_clipvisible
****************************************************************************/
static void nxbe_clipvisible(FAR struct nxbe_clipops_s *cops,
FAR struct nxbe_plane_s *plane,
FAR const struct nxgl_rect_s *rect)
{
FAR struct nxbe_setvisibility_s *info =
(FAR struct nxbe_setvisibility_s *)cops;
info->visible = true;
}
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: nxbe_isvisible
*
* Description:
* Return true if the point, pt, in window wnd is visible. pt is in
* absolute screen coordinates
*
****************************************************************************/
bool nxbe_isvisible(FAR struct nxbe_window_s *wnd,
FAR const struct nxgl_point_s *pos)
{
struct nxbe_setvisibility_s info;
/* Hidden windows are never visible */
if (NXBE_ISHIDDEN(wnd))
{
return false;
}
/* Check if the absolute position lies within the window */
if (!nxgl_rectinside(&wnd->bounds, pos))
{
return false;
}
/* If this is the top window, then the position is visible */
if (!wnd->above)
{
return true;
}
/* The position within the window range, but the window is not at
* the top. We will have to work harder to determine if the point
* visible
*/
info.cops.visible = nxbe_clipvisible;
info.cops.obscured = nxbe_clipnull;
info.visible = false;
nxbe_clipper(wnd->above, &wnd->bounds, NX_CLIPORDER_DEFAULT,
&info.cops, &wnd->be->plane[0]);
return info.visible;
}