8366a20be8
Update files from Gregory Nutt to Apache 2.0 license. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
232 lines
6.1 KiB
C
232 lines
6.1 KiB
C
/****************************************************************************
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* graphics/nxglib/lcd/nxglib_filltrapezoid.c
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <stdint.h>
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#include <fixedmath.h>
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#include <nuttx/lcd/lcd.h>
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#include <nuttx/nx/nxglib.h>
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#include "nxglib_bitblit.h"
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#include "nxglib_fillrun.h"
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/****************************************************************************
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* Pre-processor Definitions
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****************************************************************************/
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#ifndef NXGLIB_SUFFIX
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# error "NXGLIB_SUFFIX must be defined before including this header file"
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#endif
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxglib_filltrapezoid_*bpp
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*
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* Description:
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* Fill a trapezoidal region in the LCD memory with a fixed color.
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* Clip the trapezoid to lie within a boundng box. This is useful for
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* drawing complex shapes that can be broken into a set of trapezoids.
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*
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****************************************************************************/
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void NXGL_FUNCNAME(nxgl_filltrapezoid, NXGLIB_SUFFIX)
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(
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FAR struct lcd_planeinfo_s *pinfo,
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FAR const struct nxgl_trapezoid_s *trap,
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FAR const struct nxgl_rect_s *bounds,
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NXGL_PIXEL_T color)
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{
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unsigned int ncols;
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unsigned int topy;
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unsigned int boty;
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unsigned int row;
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unsigned int botw;
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b16_t topx1;
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b16_t topx2;
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b16_t botx1;
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b16_t botx2;
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b16_t dx1dy;
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b16_t dx2dy;
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int dy;
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int ix1;
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int ix2;
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/* Get the top run endpoints */
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topx1 = trap->top.x1;
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topx2 = trap->top.x2;
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/* Calculate the number of rows to render */
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topy = trap->top.y;
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boty = trap->bot.y;
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/* Get the bottom run endpoints */
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botx1 = trap->bot.x1;
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botx2 = trap->bot.x2;
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/* Calculate the slope of the left and right side of the trapezoid */
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dy = boty - topy;
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if (dy > 0)
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{
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dx1dy = b16divi((botx1 - topx1), dy);
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dx2dy = b16divi((botx2 - topx2), dy);
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}
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else
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{
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/* The trapezoid is a run! Use the average width. */
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topx1 = (topx1 + botx1) >> 1;
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topx2 = (topx2 + botx2) >> 1;
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botx1 = topx1;
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botx2 = topx2;
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dx1dy = 0;
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dx2dy = 0;
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}
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/* Perform vertical clipping */
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if (topy < bounds->pt1.y)
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{
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/* Is the entire trapezoid "above" the clipping window? */
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if (boty < bounds->pt1.y)
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{
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/* Yes.. then do nothing */
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return;
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}
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/* Calculate the x values for the new top run */
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dy = bounds->pt1.y - topy;
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topx1 += dy * dx1dy;
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topx2 += dy * dx2dy;
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/* Clip the top row to render */
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topy = bounds->pt1.y;
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}
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if (boty > bounds->pt2.y)
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{
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/* Is the entire trapezoid "below" the clipping window? */
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if (topy > bounds->pt2.y)
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{
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/* Yes.. then do nothing */
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return;
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}
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/* Calculate the x values for the new bottom run */
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dy = boty - bounds->pt2.y;
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botx1 -= dy * dx1dy;
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botx2 -= dy * dx2dy;
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/* Clip the bottom row to render */
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boty = bounds->pt2.y;
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}
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/* Handle the special case where the sides cross (as in an hourglass) */
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if (botx1 > botx2)
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{
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b16_t tmp;
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ngl_swap(botx1, botx2, tmp);
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}
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/* Fill the run buffer for the maximum run that we will need */
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ix1 = b16toi(topx1);
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ix1 = ngl_clipl(ix1, bounds->pt1.x);
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ix2 = b16toi(topx2);
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ix2 = ngl_clipr(ix2, bounds->pt2.x);
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ncols = ix2 - ix1 + 1;
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ix1 = b16toi(botx1);
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ix1 = ngl_clipl(ix1, bounds->pt1.x);
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ix2 = b16toi(botx2);
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ix2 = ngl_clipr(ix2, bounds->pt2.x);
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botw = ix2 - ix1 + 1;
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if (ncols < botw)
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{
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ncols = botw;
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}
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NXGL_FUNCNAME(nxgl_fillrun, NXGLIB_SUFFIX)((NXGLIB_RUNTYPE *)pinfo->buffer,
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color,
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ncols);
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/* Then fill the trapezoid row-by-row */
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for (row = topy; row <= boty; row++)
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{
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/* Handle the special case where the sides cross (as in an hourglass) */
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if (topx1 > topx2)
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{
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b16_t tmp;
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ngl_swap(topx1, topx2, tmp);
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ngl_swap(dx1dy, dx2dy, tmp);
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}
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/* Convert the positions to integer and get the run width, clipping to
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* fit within the bounding box.
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*/
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ix1 = b16toi(topx1);
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ix1 = ngl_clipl(ix1, bounds->pt1.x);
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ix2 = b16toi(topx2);
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ix2 = ngl_clipr(ix2, bounds->pt2.x);
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/* Handle some corner cases where we draw nothing. Otherwise, we will
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* always draw at least one pixel.
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*/
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if (ix1 <= ix2)
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{
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/* Then draw the run from ix1 to ix2 at row */
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ncols = ix2 - ix1 + 1;
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pinfo->putrun(row, ix1, pinfo->buffer, ncols);
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}
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/* Add the dx/dy value to get the run positions on the next row */
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topx1 += dx1dy;
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topx2 += dx2dy;
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}
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}
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