nuttx/net/local/local_accept.c
Xiang Xiao 155768bae3 net/local: Fix minor issues found in code reading
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
2024-03-10 11:44:33 -03:00

187 lines
5.4 KiB
C

/****************************************************************************
* net/local/local_accept.c
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <string.h>
#include <errno.h>
#include <assert.h>
#include <debug.h>
#include <nuttx/nuttx.h>
#include <nuttx/queue.h>
#include <nuttx/net/net.h>
#include "socket/socket.h"
#include "local/local.h"
/****************************************************************************
* Private Functions
****************************************************************************/
/****************************************************************************
* Name: local_waitlisten
****************************************************************************/
static int local_waitlisten(FAR struct local_conn_s *server)
{
int ret;
/* Loop until a connection is requested or we receive a signal */
while (dq_empty(&server->u.server.lc_waiters))
{
/* No.. wait for a connection or a signal */
ret = net_sem_wait(&server->lc_waitsem);
if (ret < 0)
{
return ret;
}
}
/* There is an accept conn waiting to be processed */
return OK;
}
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: local_accept
*
* Description:
* This function implements accept() for Unix domain sockets. See the
* description of accept() for further information.
*
* Input Parameters:
* psock The listening Unix domain socket structure
* addr Receives the address of the connecting client
* addrlen Input: allocated size of 'addr',
* Return: returned size of 'addr'
* newconn The new, accepted Unix domain connection structure
*
* Returned Value:
* Returns zero (OK) on success or a negated errno value on failure.
* See the description of accept of the possible errno values in the
* description of accept().
*
* Assumptions:
* Network is NOT locked.
*
****************************************************************************/
int local_accept(FAR struct socket *psock, FAR struct sockaddr *addr,
FAR socklen_t *addrlen, FAR struct socket *newsock,
int flags)
{
FAR struct local_conn_s *server = psock->s_conn;
FAR struct local_conn_s *conn;
FAR dq_entry_t *waiter;
bool nonblock = !!(flags & SOCK_NONBLOCK);
int ret = OK;
/* Some sanity checks */
DEBUGASSERT(newsock && !newsock->s_conn);
/* Is the socket a stream? */
if (psock->s_domain != PF_LOCAL || psock->s_type != SOCK_STREAM)
{
return -EOPNOTSUPP;
}
if (server->lc_proto != SOCK_STREAM ||
server->lc_state != LOCAL_STATE_LISTENING)
{
return -EOPNOTSUPP;
}
/* Loop as necessary if we have to wait for a connection */
for (; ; )
{
/* Are there pending connections. Remove the accpet from the
* head of the waiting list.
*/
waiter = dq_remfirst(&server->u.server.lc_waiters);
if (waiter)
{
conn = container_of(waiter, struct local_conn_s,
u.accept.lc_waiter);
/* Decrement the number of pending accpets */
DEBUGASSERT(server->u.server.lc_pending > 0);
server->u.server.lc_pending--;
/* Setup the accpet socket structure */
newsock->s_domain = psock->s_domain;
newsock->s_type = SOCK_STREAM;
newsock->s_sockif = psock->s_sockif;
newsock->s_conn = (FAR void *)conn;
/* Return the address family */
if (addr != NULL)
{
ret = local_getaddr(conn, addr, addrlen);
}
if (ret == OK && nonblock)
{
ret = local_set_nonblocking(conn);
}
return ret;
}
/* No.. then there should be no pending connections */
DEBUGASSERT(server->u.server.lc_pending == 0);
/* Was the socket opened non-blocking? */
if (_SS_ISNONBLOCK(server->lc_conn.s_flags))
{
/* Yes.. return EAGAIN */
return -EAGAIN;
}
/* Otherwise, listen for a connection and try again. */
ret = local_waitlisten(server);
if (ret < 0)
{
return ret;
}
}
}