nuttx/graphics/nxbe/nxbe_setposition.c
Alin Jerpelea 0a17b87286 graphics: migrate to SPDX identifier
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.

Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
2024-09-10 22:54:31 +08:00

87 lines
2.9 KiB
C

/****************************************************************************
* graphics/nxbe/nxbe_setposition.c
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <assert.h>
#include <nuttx/nx/nxglib.h>
#include "nxbe.h"
#include "nxmu.h"
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: nxbe_setposition
*
* Description:
* This function checks for intersections and redraws the display after
* a change in the position of a window.
*
****************************************************************************/
void nxbe_setposition(FAR struct nxbe_window_s *wnd,
FAR const struct nxgl_point_s *pos)
{
struct nxgl_rect_s before;
struct nxgl_rect_s rect;
DEBUGASSERT(wnd != NULL && pos != NULL);
/* Back out the old window origin position from the bounding box */
nxgl_rectoffset(&rect,
&wnd->bounds,
-wnd->bounds.pt1.x,
-wnd->bounds.pt1.y);
/* Add the new window origin into the bounding box */
nxgl_rectcopy(&before, &wnd->bounds);
nxgl_rectoffset(&wnd->bounds, &rect, pos->x, pos->y);
/* Get the union of the 'before' bounding box and the 'after' bounding
* this union is the region of the display that must be updated.
*/
nxgl_rectunion(&rect, &before, &wnd->bounds);
nxgl_rectintersect(&rect, &rect, &wnd->be->bkgd.bounds);
/* Report the new size/position */
nxmu_reportposition(wnd);
/* Then redraw this window AND all windows below it. Having moved the
* window, we may have exposed previously obscured portions of windows
* below this one.
*/
nxbe_redrawbelow(wnd->be, wnd, &rect);
}