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Make.defs
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Make graphics build system work like other directories
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2016-04-13 15:39:03 -06:00 |
nxbe_bitmap.c
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Squashed commit of the following:
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2019-03-17 11:34:45 -06:00 |
nxbe_clipper.c
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Make sure that labeling is used consistently in all function headers (part 2).
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2018-02-01 12:03:55 -06:00 |
nxbe_closewindow.c
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Squashed commit of the following:
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2019-03-17 11:34:45 -06:00 |
nxbe_colormap.c
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Remove comment blocks before empty code sections
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2016-04-17 09:24:41 -06:00 |
nxbe_configure.c
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Squashed commit of the following:
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2019-03-17 11:34:45 -06:00 |
nxbe_fill.c
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Squashed commit of the following:
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2019-03-17 11:34:45 -06:00 |
nxbe_filltrapezoid.c
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graphics/: Correct logic for copy of bit maps with resolution less than 8 bits from the per-window framebuffer to the device.
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2019-03-18 09:45:09 -06:00 |
nxbe_getrectangle.c
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Squashed commit of the following:
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2019-03-17 11:34:45 -06:00 |
nxbe_lower.c
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Remove comment blocks before empty code sections
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2016-04-17 09:24:41 -06:00 |
nxbe_move.c
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graphics/: Correct logic for copy of bit maps with resolution less than 8 bits from the per-window framebuffer to the device.
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2019-03-18 09:45:09 -06:00 |
nxbe_raise.c
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This commit removes naming associated with and naming for the now non-existent NXFE graphics layer.
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2019-03-13 09:16:30 -06:00 |
nxbe_redraw.c
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This commit removes naming associated with and naming for the now non-existent NXFE graphics layer.
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2019-03-13 09:16:30 -06:00 |
nxbe_redrawbelow.c
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Make sure that labeling is used consistently in all function headers (part 2).
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2018-02-01 12:03:55 -06:00 |
nxbe_setpixel.c
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Squashed commit of the following:
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2019-03-17 11:34:45 -06:00 |
nxbe_setposition.c
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Squashed commit of the following:
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2019-03-17 11:34:45 -06:00 |
nxbe_setsize.c
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Squashed commit of the following:
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2019-03-17 11:34:45 -06:00 |
nxbe_visible.c
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This commit removes naming associated with and naming for the now non-existent NXFE graphics layer.
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2019-03-13 09:16:30 -06:00 |
nxbe.h
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This commit brings the per-framebuffer logic to code-complete. Still untested.
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2019-03-15 12:15:33 -06:00 |