da314276a1
Converserely, when the icon is clicked, the icon needs to be hidden on the backgound and the window needs to be restored in its current state (which may be different than the state of the window at the time it was iconified. Squashed commit of the following: graphics/: Add checks in all places that I can think to avoid doing something stupid with hidden windows Improve some naming Add a new file missing in last commit. graphics/: Initial, incomplete support for hiding windows.
203 lines
6.0 KiB
C
203 lines
6.0 KiB
C
/****************************************************************************
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* graphics/nxbe/nxbe_setvisibility.c
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*
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* Copyright (C) 2019 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <assert.h>
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#include <nuttx/nx/nxglib.h>
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#include "nxbe.h"
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#include "nxmu.h"
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_show_window
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*
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* Description:
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* Make a hidden window visible.
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*
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* Input Parameters:
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* wnd - The window to be shown
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxbe_show_window(FAR struct nxbe_window_s *wnd)
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{
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FAR struct nxbe_state_s *be = wnd->be;
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/* Restore the window to the top of the hierarchy. Exception: If the top
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* window is a modal window, then only raise it to second highest.
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*/
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if (NXBE_STATE_ISMODAL(be) && be->topwnd->below != NULL)
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{
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/* We are in a modal state. The topwnd is not the background and it
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* has focus.
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*/
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wnd->above = be->topwnd;
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wnd->below = be->topwnd->below;
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be->topwnd->below = wnd;
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}
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else
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{
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/* Otherwise re-insert the window at the top on the display. */
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wnd->above = NULL;
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wnd->below = be->topwnd;
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be->topwnd->above = wnd;
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be->topwnd = wnd;
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/* This window is now at the top of the display, we know, therefore,
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* that it is not obscured by another window. Just redraw it.
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*/
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nxmu_redrawreq(wnd, &wnd->bounds);
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}
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/* Mark the window no longer hidden */
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NXBE_CLRHIDDEN(wnd);
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}
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/****************************************************************************
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* Name: nxbe_hide_window
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*
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* Description:
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* Hide a visible window.
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*
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* Input Parameters:
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* wnd - The window to be modified
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* hide - True: Window will be hidden; false: Window will be visible
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxbe_hide_window(FAR struct nxbe_window_s *wnd)
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{
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FAR struct nxbe_state_s *be = wnd->be;
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/* The background window should never be hidden */
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DEBUGASSERT(wnd != &be->bkgd);
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/* Remove this window from the hiearachy */
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/* Is there a window above the one being hidden? */
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if (wnd->above != NULL)
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{
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/* Yes, now the window below that one is the window below
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* the one being hidden.
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*/
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wnd->above->below = wnd->below;
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}
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else
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{
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/* No, then the top window is the one below this (which
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* can never be NULL because the background window is
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* always at the true bottom of the list
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*/
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be->topwnd = wnd->below;
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}
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/* There is always a window below the one being closed (because
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* the background is never closed. Now, the window above that
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* is the window above the one that is being closed.
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*/
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wnd->below->above = wnd->above;
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/* Redraw the windows that were below us (and may now be exposed) */
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nxbe_redrawbelow(be, wnd->below, &wnd->bounds);
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/* And mark the window as hidden */
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NXBE_SETHIDDEN(wnd);
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}
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_setvisibility
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*
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* Description:
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* Select if the window is visible or hidden. A hidden window is still
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* present will will update normally, but will be on the visiable on the
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* display until it is unhidden.
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*
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* Input Parameters:
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* wnd - The window to be modified
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* hide - True: Window will be hidden; false: Window will be visible
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxbe_setvisibility(FAR struct nxbe_window_s *wnd, bool hide)
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{
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/* Are we showing the window? Or hiding it? */
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if (hide && !NXBE_ISHIDDEN(wnd))
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{
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nxbe_hide_window(wnd);
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}
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else if (!hide && NXBE_ISHIDDEN(wnd))
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{
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nxbe_show_window(wnd);
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}
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}
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