nuttx/graphics/nxconsole/nxcon_scroll.c
patacongo defc29ea07 More fixes for NxConsole driver
git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@4543 42af7a65-404d-4744-a932-0658087f49c3
2012-03-30 22:49:08 +00:00

240 lines
7.7 KiB
C
Executable File

/****************************************************************************
* nuttx/graphics/nxconsole/nxcon_scroll.c
*
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <stdint.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <semaphore.h>
#include <errno.h>
#include <debug.h>
#include <nuttx/nx/nx.h>
#include <nuttx/nx/nxfonts.h>
#include "nxcon_internal.h"
/****************************************************************************
* Definitions
****************************************************************************/
/****************************************************************************
* Private Types
****************************************************************************/
/****************************************************************************
* Private Function Prototypes
****************************************************************************/
/****************************************************************************
* Private Data
****************************************************************************/
/****************************************************************************
* Public Data
****************************************************************************/
/****************************************************************************
* Private Functions
****************************************************************************/
/****************************************************************************
* Name: nxcon_movedisplay
*
* Description:
* This function implements the data movement for the scroll operation. If
* we can read the displays framebuffer memory, then the job is pretty
* easy. However, many displays (such as SPI-based LCDs) are often read-
* only.
****************************************************************************/
#ifdef CONFIG_NXCONSOLE_NOGETRUN
static inline void nxcon_movedisplay(FAR struct nxcon_state_s *priv,
int bottom, int scrollheight)
{
FAR struct nxcon_bitmap_s *bm;
struct nxgl_rect_s rect;
nxgl_coord_t row;
int ret;
int i;
/* Move each row, one at a time. They could all be moved at once (by calling
* nxcon_redraw), but the since the region is cleared, then re-written, the
* effect would not be good. Below the region is also cleared and re-written,
* however, in much smaller chunks.
*/
rect.pt1.x = 0;
rect.pt2.x = priv->wndo.wsize.w - 1;
for (row = CONFIG_NXCONSOLE_LINESEPARATION; row < bottom; row += scrollheight)
{
/* Create a bounding box the size of one row of characters */
rect.pt1.y = row;
rect.pt2.y = row + scrollheight - 1;
/* Clear the region */
ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor);
if (ret < 0)
{
gdbg("fill failed: %d\n", errno);
}
/* Fill each character that might lie within in the bounding box */
for (i = 0; i < priv->nchars; i++)
{
bm = &priv->bm[i];
if (bm->pos.y <= rect.pt2.y && bm->pos.y + priv->fheight >= rect.pt1.y)
{
nxcon_fillchar(priv, &rect, bm);
}
}
}
/* Finally, clear the bottom part of the display */
rect.pt1.y = bottom;
rect.pt2.y = priv->wndo.wsize.h- 1;
ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor);
if (ret < 0)
{
gdbg("nxcon_movedisplay: fill failed: %d\n", errno);
}
}
#else
static inline void nxcon_movedisplay(FAR struct nxcon_state_s *priv,
int bottom, int scrollheight)
{
struct nxgl_rect_s rect;
struct nxgl_point_s offset;
int ret;
/* Move the display in the range of 0-height up one scrollheight. The
* line at the bottom will be reset to the background color automatically.
*
* The source rectangle to be moved.
*/
rect.pt1.x = 0;
rect.pt1.y = scrollheight + CONFIG_NXCONSOLE_LINESEPARATION;
rect.pt2.x = priv->wndo.wsize.w - 1;
rect.pt2.y = priv->wndo.wsize.h - 1;
/* The offset that determines how far to move the source rectangle */
offset.x = 0;
offset.y = -scrollheight;
/* Move the source rectangle */
ret = priv->ops->move(priv, &rect, &offset);
if (ret < 0)
{
gdbg("move failed: %d\n", errno);
}
}
#endif
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: nxcon_scroll
****************************************************************************/
void nxcon_scroll(FAR struct nxcon_state_s *priv, int scrollheight)
{
int i;
int j;
/* Adjust the vertical position of each character */
for (i = 0; i < priv->nchars; )
{
FAR struct nxcon_bitmap_s *bm = &priv->bm[i];
/* Has any part of this character scrolled off the screen? */
if (bm->pos.y < scrollheight + CONFIG_NXCONSOLE_LINESEPARATION)
{
/* Yes... Delete the character by moving all of the data */
for (j = i; j < priv->nchars-1; j++)
{
memcpy(&priv->bm[j], &priv->bm[j+1], sizeof(struct nxcon_bitmap_s));
}
/* Decrement the number of cached characters ('i' is not incremented
* in this case because it already points to the next character)
*/
priv->nchars--;
}
/* No.. just decrement its vertical position (moving it "up" the
* display by one line).
*/
else
{
bm->pos.y -= scrollheight;
/* We are keeping this one so increment to the next character */
i++;
}
}
/* And move the next display position up by one line as well */
priv->fpos.y -= scrollheight;
/* Move the display in the range of 0-height up one scrollheight. */
nxcon_movedisplay(priv, priv->fpos.y, scrollheight);
}