nuttx/net/local/local_accept.c
Huang Qi e4e3208180 Replace all strncpy with strlcpy for safety
Signed-off-by: Huang Qi <huangqi3@xiaomi.com>
2022-08-25 13:38:36 +08:00

278 lines
8.1 KiB
C

/****************************************************************************
* net/local/local_accept.c
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#if defined(CONFIG_NET) && defined(CONFIG_NET_LOCAL_STREAM)
#include <string.h>
#include <errno.h>
#include <assert.h>
#include <queue.h>
#include <debug.h>
#include <nuttx/nuttx.h>
#include <nuttx/net/net.h>
#include "socket/socket.h"
#include "local/local.h"
/****************************************************************************
* Private Functions
****************************************************************************/
/****************************************************************************
* Name: local_waitlisten
****************************************************************************/
static int local_waitlisten(FAR struct local_conn_s *server)
{
int ret;
/* Loop until a connection is requested or we receive a signal */
while (dq_empty(&server->u.server.lc_waiters))
{
/* No.. wait for a connection or a signal */
ret = net_lockedwait(&server->lc_waitsem);
if (ret < 0)
{
return ret;
}
}
/* There is a client waiting for the connection */
return OK;
}
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: local_accept
*
* Description:
* This function implements accept() for Unix domain sockets. See the
* description of accept() for further information.
*
* Input Parameters:
* psock The listening Unix domain socket structure
* addr Receives the address of the connecting client
* addrlen Input: allocated size of 'addr',
* Return: returned size of 'addr'
* newconn The new, accepted Unix domain connection structure
*
* Returned Value:
* Returns zero (OK) on success or a negated errno value on failure.
* See the description of accept of the possible errno values in the
* description of accept().
*
* Assumptions:
* Network is NOT locked.
*
****************************************************************************/
int local_accept(FAR struct socket *psock, FAR struct sockaddr *addr,
FAR socklen_t *addrlen, FAR struct socket *newsock)
{
FAR struct local_conn_s *server;
FAR struct local_conn_s *client;
FAR struct local_conn_s *conn;
FAR dq_entry_t *waiter;
int ret;
/* Some sanity checks */
DEBUGASSERT(psock && psock->s_conn);
DEBUGASSERT(newsock && !newsock->s_conn);
/* Is the socket a stream? */
if (psock->s_domain != PF_LOCAL || psock->s_type != SOCK_STREAM)
{
return -EOPNOTSUPP;
}
/* Verify that a valid memory block has been provided to receive the
* address
*/
server = (FAR struct local_conn_s *)psock->s_conn;
if (server->lc_proto != SOCK_STREAM ||
server->lc_state != LOCAL_STATE_LISTENING ||
server->lc_type != LOCAL_TYPE_PATHNAME)
{
return -EOPNOTSUPP;
}
/* Loop as necessary if we have to wait for a connection */
for (; ; )
{
/* Are there pending connections. Remove the client from the
* head of the waiting list.
*/
waiter = dq_remfirst(&server->u.server.lc_waiters);
if (waiter)
{
client = container_of(waiter, struct local_conn_s,
u.client.lc_waiter);
/* Decrement the number of pending clients */
DEBUGASSERT(server->u.server.lc_pending > 0);
server->u.server.lc_pending--;
/* Create a new connection structure for the server side of the
* connection.
*/
conn = local_alloc();
if (!conn)
{
nerr("ERROR: Failed to allocate new connection structure\n");
ret = -ENOMEM;
}
else
{
/* Initialize the new connection structure */
conn->lc_crefs = 1;
conn->lc_proto = SOCK_STREAM;
conn->lc_type = LOCAL_TYPE_PATHNAME;
conn->lc_state = LOCAL_STATE_CONNECTED;
conn->lc_psock = psock;
#ifdef CONFIG_NET_LOCAL_SCM
conn->lc_peer = client;
client->lc_peer = conn;
#endif /* CONFIG_NET_LOCAL_SCM */
strlcpy(conn->lc_path, client->lc_path, sizeof(conn->lc_path));
conn->lc_instance_id = client->lc_instance_id;
/* Open the server-side write-only FIFO. This should not
* block.
*/
ret = local_open_server_tx(conn, false);
if (ret < 0)
{
nerr("ERROR: Failed to open write-only FIFOs for %s: %d\n",
conn->lc_path, ret);
}
}
/* Do we have a connection? Is the write-side FIFO opened? */
if (ret == OK)
{
DEBUGASSERT(conn->lc_outfile.f_inode != NULL);
/* Open the server-side read-only FIFO. This should not
* block because the client side has already opening it
* for writing.
*/
ret = local_open_server_rx(conn, false);
if (ret < 0)
{
nerr("ERROR: Failed to open read-only FIFOs for %s: %d\n",
conn->lc_path, ret);
}
}
/* Do we have a connection? Are the FIFOs opened? */
if (ret == OK)
{
DEBUGASSERT(conn->lc_infile.f_inode != NULL);
/* Return the address family */
if (addr != NULL)
{
ret = local_getaddr(client, addr, addrlen);
}
}
if (ret == OK)
{
/* Setup the client socket structure */
newsock->s_domain = psock->s_domain;
newsock->s_type = SOCK_STREAM;
newsock->s_sockif = psock->s_sockif;
newsock->s_conn = (FAR void *)conn;
}
/* Signal the client with the result of the connection */
client->u.client.lc_result = ret;
if (client->lc_state == LOCAL_STATE_CONNECTING)
{
client->lc_state = LOCAL_STATE_CONNECTED;
_SO_SETERRNO(client->lc_psock, ret);
local_event_pollnotify(client, POLLOUT);
}
nxsem_post(&client->lc_waitsem);
if (ret == OK)
{
ret = net_lockedwait(&client->lc_donesem);
}
return ret;
}
/* No.. then there should be no pending connections */
DEBUGASSERT(server->u.server.lc_pending == 0);
/* Was the socket opened non-blocking? */
if (_SS_ISNONBLOCK(server->lc_conn.s_flags))
{
/* Yes.. return EAGAIN */
return -EAGAIN;
}
/* Otherwise, listen for a connection and try again. */
ret = local_waitlisten(server);
if (ret < 0)
{
return ret;
}
}
}
#endif /* CONFIG_NET && CONFIG_NET_LOCAL_STREAM */