From 8025f606e92dc17cb3f7cd15ea36f7324413b4b3 Mon Sep 17 00:00:00 2001 From: Tom Yan Date: Thu, 26 Jul 2018 06:19:16 +0800 Subject: [PATCH] libpulseaudio: always use u for userdata --- packages/libpulseaudio/module-sles-sink.c | 44 +++++++++++------------ 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/packages/libpulseaudio/module-sles-sink.c b/packages/libpulseaudio/module-sles-sink.c index 3edb16c29..4c9ae242f 100644 --- a/packages/libpulseaudio/module-sles-sink.c +++ b/packages/libpulseaudio/module-sles-sink.c @@ -109,8 +109,8 @@ static const char* const valid_modargs[] = { NULL }; -static void process_render(BufferQueueItf bq, void *context) { - struct userdata* u = (struct userdata*) context; +static void process_render(BufferQueueItf bq, void *userdata) { + struct userdata* u = userdata; void *p; pa_assert(u); @@ -149,25 +149,25 @@ static void process_render(BufferQueueItf bq, void *context) { } \ } -static int pa_init_sles_player(struct userdata *s, SLint32 sl_rate) +static int pa_init_sles_player(struct userdata *u, SLint32 sl_rate) { - if (s == NULL) return -1; + if (u == NULL) return -1; // create engine - CHK(slCreateEngine(&(s->engineObject), 0, NULL, 0, NULL, NULL)); - CHK((*s->engineObject)->Realize(s->engineObject, SL_BOOLEAN_FALSE)); + CHK(slCreateEngine(&(u->engineObject), 0, NULL, 0, NULL, NULL)); + CHK((*u->engineObject)->Realize(u->engineObject, SL_BOOLEAN_FALSE)); - CHK((*s->engineObject)->GetInterface(s->engineObject, SL_IID_ENGINE, &(s->engineEngine))); + CHK((*u->engineObject)->GetInterface(u->engineObject, SL_IID_ENGINE, &(u->engineEngine))); // create output mix - CHK((*s->engineEngine)->CreateOutputMix(s->engineEngine, &(s->outputMixObject), 0, NULL, NULL)); - CHK((*s->outputMixObject)->Realize(s->outputMixObject, SL_BOOLEAN_FALSE)); + CHK((*u->engineEngine)->CreateOutputMix(u->engineEngine, &(u->outputMixObject), 0, NULL, NULL)); + CHK((*u->outputMixObject)->Realize(u->outputMixObject, SL_BOOLEAN_FALSE)); // create audio player SLDataLocator_OutputMix locator_outputmix; locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX; - locator_outputmix.outputMix = s->outputMixObject; + locator_outputmix.outputMix = u->outputMixObject; SLDataLocator_BufferQueue locator_bufferqueue; locator_bufferqueue.locatorType = DATALOCATOR_BUFFERQUEUE; @@ -197,15 +197,15 @@ static int pa_init_sles_player(struct userdata *s, SLint32 sl_rate) SLInterfaceID ids[1] = {IID_BUFFERQUEUE}; SLboolean flags[1] = {SL_BOOLEAN_TRUE}; - CHK((*s->engineEngine)->CreateAudioPlayer(s->engineEngine, &s->bqPlayerObject, &audiosrc, &audiosnk, 1, ids, flags)); - CHK((*s->bqPlayerObject)->Realize(s->bqPlayerObject, SL_BOOLEAN_FALSE)); + CHK((*u->engineEngine)->CreateAudioPlayer(u->engineEngine, &u->bqPlayerObject, &audiosrc, &audiosnk, 1, ids, flags)); + CHK((*u->bqPlayerObject)->Realize(u->bqPlayerObject, SL_BOOLEAN_FALSE)); - CHK((*s->bqPlayerObject)->GetInterface(s->bqPlayerObject, SL_IID_PLAY, &s->bqPlayerPlay)); - CHK((*s->bqPlayerObject)->GetInterface(s->bqPlayerObject, IID_BUFFERQUEUE_USED, &s->bqPlayerBufferQueue)); + CHK((*u->bqPlayerObject)->GetInterface(u->bqPlayerObject, SL_IID_PLAY, &u->bqPlayerPlay)); + CHK((*u->bqPlayerObject)->GetInterface(u->bqPlayerObject, IID_BUFFERQUEUE_USED, &u->bqPlayerBufferQueue)); - CHK((*s->bqPlayerBufferQueue)->RegisterCallback(s->bqPlayerBufferQueue, process_render, s)); + CHK((*u->bqPlayerBufferQueue)->RegisterCallback(u->bqPlayerBufferQueue, process_render, u)); - CHK((*s->bqPlayerPlay)->SetPlayState(s->bqPlayerPlay, SL_PLAYSTATE_PLAYING)); + CHK((*u->bqPlayerPlay)->SetPlayState(u->bqPlayerPlay, SL_PLAYSTATE_PLAYING)); return 0; @@ -215,12 +215,12 @@ fail: #undef CHK -static void pa_destroy_sles_player(struct userdata *s){ - if (s == NULL) return; - (*s->bqPlayerPlay)->SetPlayState(s->bqPlayerPlay, SL_PLAYSTATE_STOPPED); - (*s->bqPlayerObject)->Destroy(s->bqPlayerObject); - (*s->outputMixObject)->Destroy(s->outputMixObject); - (*s->engineObject)->Destroy(s->engineObject); +static void pa_destroy_sles_player(struct userdata *u){ + if (u == NULL) return; + (*u->bqPlayerPlay)->SetPlayState(u->bqPlayerPlay, SL_PLAYSTATE_STOPPED); + (*u->bqPlayerObject)->Destroy(u->bqPlayerObject); + (*u->outputMixObject)->Destroy(u->outputMixObject); + (*u->engineObject)->Destroy(u->engineObject); } static void thread_func(void *userdata) {