tuxpaint: Fix unresolved symbols in plugins
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@ -83,3 +83,21 @@
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@# FIXME: The other man pages aren't localizable yet -bjk 2021.08.14
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# Install the support files for macOS application bundle
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@@ -1332,7 +1318,7 @@
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macos_MAGIC_SDL_LIBS:=-L/usr/local/lib $(shell $(PKG_CONFIG) $(SDL_PCNAME) --libs) -lSDL_image -lSDL_ttf $(SDL_MIXER_LIB)
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ios_MAGIC_SDL_LIBS:=$(shell $(PKG_CONFIG) $(SDL_PCNAME) --libs) -lSDL_image -lSDL_ttf $(SDL_MIXER_LIB)
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beos_MAGIC_SDL_LIBS:=-L/usr/local/lib $(shell $(PKG_CONFIG) $(SDL_PCNAME) --libs) -lSDL_image -lSDL_ttf $(SDL_MIXER_LIB)
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-linux_MAGIC_SDL_LIBS:=-L/usr/local/lib $(shell $(PKG_CONFIG) $(SDL_PCNAME) --libs) -lSDL_image -lSDL_ttf $(SDL_MIXER_LIB)
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+linux_MAGIC_SDL_LIBS:=-L@TERMUX_PREFIX@/lib $(shell $(PKG_CONFIG) $(SDL_PCNAME) --libs) -lSDL_image -lSDL_ttf $(SDL_MIXER_LIB)
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MAGIC_SDL_LIBS:=$($(OS)_MAGIC_SDL_LIBS)
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windows_MAGIC_ARCH_LINKS=-lintl $(PNG)
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@@ -1346,7 +1332,7 @@
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macos_PLUGIN_LIBS:=$(MAGIC_SDL_LIBS) $(MAGIC_ARCH_LINKS)
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ios_PLUGIN_LIBS:=$(MAGIC_SDL_LIBS) $(MAGIC_ARCH_LINKS)
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beos_PLUGIN_LIBS:="$(MAGIC_SDL_LIBS) $(MAGIC_ARCH_LINKS) $(MAGIC_SDL_CPPFLAGS)"
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-linux_PLUGIN_LIBS:=
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+linux_PLUGIN_LIBS:=$(MAGIC_SDL_LIBS)
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PLUGIN_LIBS:=$($(OS)_PLUGIN_LIBS)
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#MAGIC_CFLAGS:=-g3 -O2 -fvisibility=hidden -fno-common -W -Wstrict-prototypes -Wmissing-prototypes -Wall $(MAGIC_SDL_CPPFLAGS) -Isrc/
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@ -3,6 +3,7 @@ TERMUX_PKG_DESCRIPTION="A free, award-winning drawing program for children ages
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TERMUX_PKG_LICENSE="GPL-2.0"
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TERMUX_PKG_MAINTAINER="@termux"
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TERMUX_PKG_VERSION=0.9.27
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TERMUX_PKG_REVISION=1
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TERMUX_PKG_SRCURL=https://downloads.sourceforge.net/tuxpaint/tuxpaint-${TERMUX_PKG_VERSION}.tar.gz
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TERMUX_PKG_SHA256=ab2b80e89df88228cd0ec0a6c90b49d543cb157aa38fb90cbd3a29f00140557a
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TERMUX_PKG_DEPENDS="fribidi, glib, libandroid-wordexp, libcairo, libimagequant, libpaper, libpng, librsvg, sdl, sdl-gfx, sdl-image, sdl-mixer, sdl-pango, sdl-ttf, tuxpaint-data, zlib"
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156
x11-packages/tuxpaint/static-inline.patch
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156
x11-packages/tuxpaint/static-inline.patch
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@ -0,0 +1,156 @@
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--- a/magic/src/confetti.c
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+++ b/magic/src/confetti.c
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@@ -31,8 +31,8 @@
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void confetti_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
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void confetti_shutdown(magic_api * api);
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-inline char confetti_get_greater(const char what1, const char what2);
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-inline char confetti_get_lesser(const char what1, const char what2);
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+static inline char confetti_get_greater(const char what1, const char what2);
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+static inline char confetti_get_lesser(const char what1, const char what2);
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Uint32 confetti_get_new_color(void *ptr, SDL_Surface * canvas);
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void confetti_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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@@ -116,7 +116,7 @@
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//private functions
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-inline char confetti_get_greater(const char what1, const char what2)
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+static inline char confetti_get_greater(const char what1, const char what2)
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{
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if (what1 > what2)
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return what1;
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@@ -124,7 +124,7 @@
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return what2;
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}
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-inline char confetti_get_lesser(const char what1, const char what2)
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+static inline char confetti_get_lesser(const char what1, const char what2)
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{
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if (what1 < what2)
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return what1;
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--- a/magic/src/fold.c
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+++ b/magic/src/fold.c
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@@ -60,7 +60,7 @@
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void fold_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void fold_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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-inline Uint8 fold_what_corner(int x, int y, SDL_Surface * canvas);
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+static inline Uint8 fold_what_corner(int x, int y, SDL_Surface * canvas);
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void fold_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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Uint32 fold_api_version(void)
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@@ -388,7 +388,7 @@
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// Interactivity functions
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-inline Uint8 fold_what_corner(int x, int y, SDL_Surface * canvas)
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+static inline Uint8 fold_what_corner(int x, int y, SDL_Surface * canvas)
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{
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if (x >= canvas->w / 2)
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{
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--- a/magic/src/fretwork.c
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+++ b/magic/src/fretwork.c
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@@ -31,7 +31,7 @@
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Mix_Chunk *fretwork_snd;
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unsigned int img_w, img_h;
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unsigned int fretwork_segments_x, fretwork_segments_y; //how many segments do we have?
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-inline int fretwork_math_ceil(int x, int y); //ceil() in cstdlib returns float and is relative slow, so we'll use our one
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+static inline int fretwork_math_ceil(int x, int y); //ceil() in cstdlib returns float and is relative slow, so we'll use our one
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static Uint8 *fretwork_status_of_segments; //a place to store an info about bitmap used for selected segment
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static char **fretwork_images; //the pathes to all the images needed
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static unsigned int fretwork_segment_modified; //which segment was modified this time?
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@@ -66,7 +66,7 @@
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void fretwork_shutdown(magic_api * api);
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void fretwork_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot);
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void fretwork_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot);
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-inline void fretwork_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y);
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+static inline void fretwork_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y);
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void fretwork_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
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@@ -75,7 +75,7 @@
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void fretwork_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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-inline unsigned int fretwork_get_segment(int x, int y);
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+static inline unsigned int fretwork_get_segment(int x, int y);
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SDL_Surface *fretwork_one, *fretwork_three, *fretwork_four, *fretwork_corner;
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@@ -251,7 +251,7 @@
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// Interactivity functions
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-inline int fretwork_math_ceil(int x, int y)
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+static inline int fretwork_math_ceil(int x, int y)
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{
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int temp;
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@@ -262,7 +262,7 @@
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return temp;
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}
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-inline unsigned int fretwork_get_segment(int x, int y)
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+static inline unsigned int fretwork_get_segment(int x, int y)
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{
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int xx; //segments are numerated just like pixels
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int yy; //in computer graphics: left upper (=1), ... ,right upper,
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@@ -274,7 +274,7 @@
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return (yy - 1) * fretwork_segments_x + xx;
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}
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-inline void fretwork_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y)
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+static inline void fretwork_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y)
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{
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*x = ((segment % fretwork_segments_x) - 1) * img_w; //useful to set update_rect as small as possible
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*y = (int)(segment / fretwork_segments_x) * img_h;
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--- a/magic/src/rails.c
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+++ b/magic/src/rails.c
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@@ -25,7 +25,7 @@
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Mix_Chunk *rails_snd;
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unsigned int img_w, img_h;
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unsigned int rails_segments_x, rails_segments_y; //how many segments do we have?
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-inline int rails_math_ceil(int x, int y); //ceil() in cstdlib returns float and is relative slow, so we'll use our one
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+static inline int rails_math_ceil(int x, int y); //ceil() in cstdlib returns float and is relative slow, so we'll use our one
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static Uint8 *rails_status_of_segments; //a place to store an info about bitmap used for selected segment
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static char **rails_images; //the pathes to all the images needed
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static unsigned int rails_segment_modified; //which segment was modified this time?
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@@ -53,8 +53,8 @@
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void rails_shutdown(magic_api * api);
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void rails_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void rails_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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-inline unsigned int rails_get_segment(int x, int y);
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-inline void rails_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y);
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+static inline unsigned int rails_get_segment(int x, int y);
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+static inline void rails_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y);
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static void rails_flip(void *ptr, SDL_Surface * dest, SDL_Surface * src);
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static void rails_flip_flop(void *ptr, SDL_Surface * dest, SDL_Surface * src);
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static void rails_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src, unsigned int direction);
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@@ -199,7 +199,7 @@
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// Interactivity functions
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-inline int rails_math_ceil(int x, int y)
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+static inline int rails_math_ceil(int x, int y)
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{
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int temp;
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@@ -211,7 +211,7 @@
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return temp;
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}
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-inline unsigned int rails_get_segment(int x, int y)
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+static inline unsigned int rails_get_segment(int x, int y)
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{
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int xx; //segments are numerated just like pixels
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int yy; //in computer graphics: left upper (=1), ... ,right upper,
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@@ -224,7 +224,7 @@
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}
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-inline void rails_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y)
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+static inline void rails_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y)
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{ //extracts the coords of the beginning and the segment
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*x = ((segment % rails_segments_x) - 1) * img_w; //useful to set update_rect as small as possible
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*y = (int)(segment / rails_segments_x) * img_h;
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