diff -uNr xournal-0.4.8.2016/src/xo-shapes.c xournal-0.4.8.2016.mod/src/xo-shapes.c --- xournal-0.4.8.2016/src/xo-shapes.c 2015-08-11 07:15:33.000000000 +0300 +++ xournal-0.4.8.2016.mod/src/xo-shapes.c 2019-08-14 16:19:09.524716155 +0300 @@ -5,7 +5,7 @@ * version 2 of the License, or (at your option) any later version. * * This software is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of + * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * @@ -62,53 +62,53 @@ s->syy += dm*pt[1]*pt[1]; s->sxy += dm*pt[0]*pt[1]; } - + void calc_inertia(double *pt, int start, int end, struct Inertia *s) { int i; - + s->mass = s->sx = s->sy = s->sxx = s->sxy = s->syy = 0.; for (i=start, pt+=2*start; istart) { s1 = s; incr_inertia(pt+2*(i1-1), &s1, 1); det1 = I_det(s1); - } + } else det1 = 1.; if (i2start) { n1 = find_polygonal(pt, start, i1, (i2==end)?(nsides-1):(nsides-2), breaks, ss); if (n1 == 0) return 0; // it doesn't work @@ -171,7 +171,7 @@ if (n2 == 0) return 0; } else n2 = 0; - + return n1+n2+1; } @@ -183,7 +183,7 @@ double cost, newcost; struct Inertia s1, s2; gboolean improved; - + for (i=1; i= cost) break; improved = TRUE; - cost = newcost; + cost = newcost; breaks[i]--; ss[i-1] = s1; ss[i] = s2; @@ -209,7 +209,7 @@ incr_inertia(pt+2*breaks[i], &s2, -1); newcost = I_det(s1)*I_det(s1)+I_det(s2)*I_det(s2); if (newcost >= cost) break; - cost = newcost; + cost = newcost; breaks[i]++; ss[i-1] = s1; ss[i] = s2; @@ -223,14 +223,14 @@ { double a, b, c, lmin, lmax, l; int i; - + r->xcenter = center_x(*s); r->ycenter = center_y(*s); a = I_xx(*s); b = I_xy(*s); c = I_yy(*s); /* max angle for inertia quadratic form solves: tan(2t) = 2b/(a-c) */ - r->angle = atan2(2*b, a-c)/2; + r->angle = atan2(2*b, a-c)/2; r->radius = sqrt(3*(a+c)); - + lmin = lmax = 0.; for (i=start, pt+=2*start; i<=end; i++, pt+=2) { l = (pt[0]-r->xcenter)*cos(r->angle)+(pt[1]-r->ycenter)*sin(r->angle); @@ -249,7 +249,7 @@ { double sum, x0, y0, r0, dm, deltar; int i; - + if (s->mass == 0.) return 0; sum = 0.; x0 = center_x(*s); y0 = center_y(*s); r0 = I_rad(*s); @@ -268,7 +268,7 @@ int npts, i; struct Item *item; struct UndoErasureData *erasure; - + npts = (int)(2*r); if (npts<12) npts = 12; // min. number of points realloc_cur_path(npts+1); @@ -282,7 +282,7 @@ void calc_edge_isect(struct RecoSegment *r1, struct RecoSegment *r2, double *pt) { double t; - t = (r2->xcenter - r1->xcenter) * sin(r2->angle) - + t = (r2->xcenter - r1->xcenter) * sin(r2->angle) - (r2->ycenter - r1->ycenter) * cos(r2->angle); t /= sin(r2->angle-r1->angle); pt[0] = r1->xcenter + t*cos(r1->angle); @@ -301,7 +301,7 @@ undo->layer = ui.cur_layer; undo->erasurelist = NULL; shift = 0; - + for (i=0; iwidths = NULL; update_item_bbox(item); ui.cur_path.num_points = 0; - + erasure->nrepl++; erasure->replacement_items = g_list_append(erasure->replacement_items, item); ui.cur_layer->items = g_list_append(ui.cur_layer->items, item); @@ -352,7 +352,7 @@ struct RecoSegment *rs, *r1, *r2; int i; double dist, avg_angle; - + // first, we need whole strokes to combine to 4 segments... if (recognizer_queue_length<4) return FALSE; rs = recognizer_queue + recognizer_queue_length - 4; @@ -377,7 +377,7 @@ (r1->reversed?r1->y1:r1->y2) - (r2->reversed?r2->y2:r2->y1)); if (dist > RECTANGLE_LINEAR_TOLERANCE*(r1->radius+r2->radius)) return FALSE; } - + // make a rectangle of the correct size and slope avg_angle = avg_angle/4; if (fabs(avg_angle)x2, rs[i].ycenter-rs->y2)); } if (rev[1]!=rev[2]) return FALSE; - if (rev[1]) { - x1 = rs->x2; y1 = rs->y2; x2 = rs->x1; y2 = rs->y1; + if (rev[1]) { + x1 = rs->x2; y1 = rs->y2; x2 = rs->x1; y2 = rs->y1; angle = rs->angle + M_PI; } - else { + else { x1 = rs->x1; y1 = rs->y1; x2 = rs->x2; y2 = rs->y2; angle = rs->angle; } - + // check arrow head not too big, and angles roughly ok for (i=1; i<=2; i++) { rs[i].reversed = FALSE; @@ -434,7 +434,7 @@ #endif if (fabs(alpha[i])ARROW_ANGLE_MAX) return FALSE; } - + // check arrow head segments are roughly symmetric if (alpha[1]*alpha[2]>0 || fabs(alpha[1]+alpha[2]) > ARROW_ASYMMETRY_MAX_ANGLE) return FALSE; if (rs[1].radius/rs[2].radius > 1+ARROW_ASYMMETRY_MAX_LINEAR) return FALSE; @@ -479,7 +479,7 @@ delta = fabs(alpha[1]-alpha[2])/2; dist = (hypot(rs[1].x1-rs[1].x2, rs[1].y1-rs[1].y2) + hypot(rs[2].x1-rs[2].x2, rs[2].y1-rs[2].y2))/2; - + realloc_cur_path(2); ui.cur_path.num_points = 2; ui.cur_path.coords[0] = x1; ui.cur_path.coords[1] = y1; @@ -491,7 +491,7 @@ ui.cur_path.num_points = 3; ui.cur_path.coords[0] = x2 - dist*cos(angle+delta); ui.cur_path.coords[1] = y2 - dist*sin(angle+delta); - ui.cur_path.coords[2] = x2; + ui.cur_path.coords[2] = x2; ui.cur_path.coords[3] = y2; ui.cur_path.coords[4] = x2 - dist*cos(angle-delta); ui.cur_path.coords[5] = y2 - dist*sin(angle-delta); @@ -505,7 +505,7 @@ struct RecoSegment *rs, *r1, *r2; int i; double dist, pt[2]; - + // first, we need whole strokes to combine to nsides segments... if (recognizer_queue_length POLYGON_LINEAR_TOLERANCE*(r1->radius+r2->radius)) return FALSE; if (fabs(pt[0])>2*ui.cur_page->width || fabs(pt[1])>2*ui.cur_page->height) return FALSE; } - + // make a polygon of the correct size and slope realloc_cur_path(nsides+1); ui.cur_path.num_points = nsides+1; - for (i=0; itype!=ITEM_STROKE) return; if (undo->next != last_item_checker) reset_recognizer(); // reset queue if (last_item_checker!=NULL && ui.cur_layer != last_item_checker->layer) reset_recognizer(); @@ -558,7 +558,7 @@ calc_inertia(it->path->coords, 0, it->path->num_points-1, &s); #ifdef RECOGNIZER_DEBUG printf("DEBUG: Mass=%.0f, Center=(%.1f,%.1f), I=(%.0f,%.0f, %.0f), " - "Rad=%.2f, Det=%.4f \n", + "Rad=%.2f, Det=%.4f \n", s.mass, center_x(s), center_y(s), I_xx(s), I_yy(s), I_xy(s), I_rad(s), I_det(s)); #endif @@ -578,7 +578,7 @@ i=1; while (ipath->coords, brk[i], brk[i+1], ss+i, rs+i); - } + } if (try_rectangle()) { reset_recognizer(); return; } if (try_arrow()) { reset_recognizer(); return; } if (try_closed_polygon(3)) { reset_recognizer(); return; }