41 lines
1.2 KiB
Diff
41 lines
1.2 KiB
Diff
--- ./src/player.h.orig 2021-10-23 14:44:11.656638085 +0200
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+++ ./src/player.h 2021-10-23 14:46:57.335574900 +0200
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@@ -45,7 +45,7 @@
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typedef const char *ClassRankTitle_t;
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// Player_t contains everything to be known about our player character
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-typedef struct {
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+struct Player_t {
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struct {
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char name[PLAYER_NAME_SIZE]; // Name of character
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bool gender; // Gender of character (Female = 0, Male = 1)
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@@ -174,7 +174,7 @@
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int16_t equipment_count = 0; // Number of equipped items
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bool weapon_is_heavy = false; // Weapon is too heavy -CJS-
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bool carrying_light = false; // `true` when player is carrying light
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-} Player_t;
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+};
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extern Player_t py;
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--- ./src/game.h.orig 2021-10-23 14:45:38.026225236 +0200
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+++ ./src/game.h 2021-10-23 14:46:35.921517023 +0200
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@@ -32,7 +32,7 @@
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Wrong,
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};
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-typedef struct {
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+struct Game_t {
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uint32_t magic_seed = 0; // Seed for initializing magic items (Potions, Wands, Staves, Scrolls, etc.)
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uint32_t town_seed = 0; // Seed for town generation
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@@ -69,7 +69,7 @@
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int wear_low_id = 0;
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int wear_high_id = 0;
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} screen;
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-} Game_t;
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+};
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extern Game_t game;
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