termux-packages/packages/play-audio/play-audio.cpp
Fredrik Fornwall 5c6bb69607 play-audio: Fix 64-bit build
PTHREAD_MUTEX_INITIALIZER and PTHREAD_COND_INITIALIZER should only
be used for statically allocated mutexes - not doing it here breaks
building on 64-bit Android.
2016-01-03 20:46:21 -05:00

236 lines
9.0 KiB
C++

#include <assert.h>
#include <getopt.h>
#include <pthread.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
class AudioPlayer {
public:
AudioPlayer();
~AudioPlayer();
void play(char const* uri);
/**
* This allows setting the stream type (default:SL_ANDROID_STREAM_MEDIA):
* SL_ANDROID_STREAM_ALARM - same as android.media.AudioManager.STREAM_ALARM
* SL_ANDROID_STREAM_MEDIA - same as android.media.AudioManager.STREAM_MUSIC
* SL_ANDROID_STREAM_NOTIFICATION - same as android.media.AudioManager.STREAM_NOTIFICATION
* SL_ANDROID_STREAM_RING - same as android.media.AudioManager.STREAM_RING
* SL_ANDROID_STREAM_SYSTEM - same as android.media.AudioManager.STREAM_SYSTEM
* SL_ANDROID_STREAM_VOICE - same as android.media.AudioManager.STREAM_VOICE_CALL
*/
void setStreamType(SLint32 streamType) { this->androidStreamType = streamType; }
private:
SLObjectItf mSlEngineObject{NULL};
SLEngineItf mSlEngineInterface{NULL};
SLObjectItf mSlOutputMixObject{NULL};
SLint32 androidStreamType{SL_ANDROID_STREAM_MEDIA};
};
class MutexWithCondition {
public:
MutexWithCondition() {
pthread_mutex_init(&mutex, NULL);
pthread_cond_init(&condition, NULL);
pthread_mutex_lock(&mutex);
}
~MutexWithCondition() { pthread_mutex_unlock(&mutex); }
void waitFor() { while (!occurred) pthread_cond_wait(&condition, &mutex); }
/** From waking thread. */
void lockAndSignal() {
pthread_mutex_lock(&mutex);
occurred = true;
pthread_cond_signal(&condition);
pthread_mutex_unlock(&mutex);
}
private:
volatile bool occurred{false};
pthread_mutex_t mutex;
pthread_cond_t condition;
};
AudioPlayer::AudioPlayer() {
// "OpenSL ES for Android is designed for multi-threaded applications, and is thread-safe.
// OpenSL ES for Android supports a single engine per application, and up to 32 objects.
// Available device memory and CPU may further restrict the usable number of objects.
// slCreateEngine recognizes, but ignores, these engine options: SL_ENGINEOPTION_THREADSAFE SL_ENGINEOPTION_LOSSOFCONTROL"
SLresult result = slCreateEngine(&mSlEngineObject,
/*numOptions=*/0, /*options=*/NULL,
/*numWantedInterfaces=*/0, /*wantedInterfaces=*/NULL, /*wantedInterfacesRequired=*/NULL);
assert(SL_RESULT_SUCCESS == result);
result = (*mSlEngineObject)->Realize(mSlEngineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
result = (*mSlEngineObject)->GetInterface(mSlEngineObject, SL_IID_ENGINE, &mSlEngineInterface);
assert(SL_RESULT_SUCCESS == result);
SLuint32 const numWantedInterfaces = 0;
result = (*mSlEngineInterface)->CreateOutputMix(mSlEngineInterface, &mSlOutputMixObject, numWantedInterfaces, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
result = (*mSlOutputMixObject)->Realize(mSlOutputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
}
void opensl_prefetch_callback(SLPrefetchStatusItf caller, void* pContext, SLuint32 event) {
if (event & SL_PREFETCHEVENT_STATUSCHANGE) {
SLpermille level = 0;
(*caller)->GetFillLevel(caller, &level);
if (level == 0) {
SLuint32 status;
(*caller)->GetPrefetchStatus(caller, &status);
if (status == SL_PREFETCHSTATUS_UNDERFLOW) {
// Level is 0 but we have SL_PREFETCHSTATUS_UNDERFLOW, implying an error.
printf("play-audio: underflow when prefetching data\n");
MutexWithCondition* cond = (MutexWithCondition*) pContext;
cond->lockAndSignal();
}
}
}
}
void opensl_player_callback(SLPlayItf /*caller*/, void* pContext, SLuint32 /*event*/) {
MutexWithCondition* condition = (MutexWithCondition*) pContext;
condition->lockAndSignal();
}
void AudioPlayer::play(char const* uri)
{
SLDataLocator_URI loc_uri = {SL_DATALOCATOR_URI, (SLchar *) uri};
SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
SLDataSource audioSrc = {&loc_uri, &format_mime};
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, mSlOutputMixObject};
SLDataSink audioSnk = {&loc_outmix, NULL};
// SL_IID_ANDROIDCONFIGURATION is Android specific interface, SL_IID_PREFETCHSTATUS is general:
SLuint32 const numWantedInterfaces = 2;
SLInterfaceID wantedInterfaces[numWantedInterfaces]{ SL_IID_ANDROIDCONFIGURATION, SL_IID_PREFETCHSTATUS };
SLboolean wantedInterfacesRequired[numWantedInterfaces]{ SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
SLObjectItf uriPlayerObject = NULL;
SLresult result = (*mSlEngineInterface)->CreateAudioPlayer(mSlEngineInterface, &uriPlayerObject, &audioSrc, &audioSnk,
numWantedInterfaces, wantedInterfaces, wantedInterfacesRequired);
assert(SL_RESULT_SUCCESS == result);
// Android specific interface - usage:
// SLresult (*GetInterface) (SLObjectItf self, const SLInterfaceID iid, void* pInterface);
// This function gives different interfaces. One is android-specific, from
// <SLES/OpenSLES_AndroidConfiguration.h>, done before realization:
SLAndroidConfigurationItf androidConfig;
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_ANDROIDCONFIGURATION, &androidConfig);
assert(SL_RESULT_SUCCESS == result);
result = (*androidConfig)->SetConfiguration(androidConfig, SL_ANDROID_KEY_STREAM_TYPE, &this->androidStreamType, sizeof(SLint32));
assert(SL_RESULT_SUCCESS == result);
// We now Realize(). Note that the android config needs to be done before, but getting the SLPrefetchStatusItf after.
result = (*uriPlayerObject)->Realize(uriPlayerObject, /*async=*/SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
SLPrefetchStatusItf prefetchInterface;
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_PREFETCHSTATUS, &prefetchInterface);
assert(SL_RESULT_SUCCESS == result);
SLPlayItf uriPlayerPlay = NULL;
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_PLAY, &uriPlayerPlay);
assert(SL_RESULT_SUCCESS == result);
if (NULL == uriPlayerPlay) {
fprintf(stderr, "Cannot play '%s'\n", uri);
} else {
result = (*uriPlayerPlay)->SetCallbackEventsMask(uriPlayerPlay, SL_PLAYEVENT_HEADSTALLED | SL_PLAYEVENT_HEADATEND);
assert(SL_RESULT_SUCCESS == result);
MutexWithCondition condition;
result = (*uriPlayerPlay)->RegisterCallback(uriPlayerPlay, opensl_player_callback, &condition);
assert(SL_RESULT_SUCCESS == result);
result = (*prefetchInterface)->RegisterCallback(prefetchInterface, opensl_prefetch_callback, &condition);
assert(SL_RESULT_SUCCESS == result);
result = (*prefetchInterface)->SetCallbackEventsMask(prefetchInterface, SL_PREFETCHEVENT_FILLLEVELCHANGE | SL_PREFETCHEVENT_STATUSCHANGE);
// "For an audio player with URI data source, Object::Realize allocates resources but does not
// connect to the data source (i.e. "prepare") or begin pre-fetching data. These occur once the
// player state is set to either SL_PLAYSTATE_PAUSED or SL_PLAYSTATE_PLAYING."
// - http://mobilepearls.com/labs/native-android-api/ndk/docs/opensles/index.html
result = (*uriPlayerPlay)->SetPlayState(uriPlayerPlay, SL_PLAYSTATE_PLAYING);
assert(SL_RESULT_SUCCESS == result);
condition.waitFor();
}
if (uriPlayerObject != NULL) (*uriPlayerObject)->Destroy(uriPlayerObject);
}
AudioPlayer::~AudioPlayer()
{
// "Be sure to destroy all objects on exit from your application. Objects should be destroyed in reverse order of their creation,
// as it is not safe to destroy an object that has any dependent objects. For example, destroy in this order: audio players
// and recorders, output mix, then finally the engine."
if (mSlOutputMixObject != NULL) { (*mSlOutputMixObject)->Destroy(mSlOutputMixObject); mSlOutputMixObject = NULL; }
if (mSlEngineObject != NULL) { (*mSlEngineObject)->Destroy(mSlEngineObject); mSlEngineObject = NULL; }
}
int main(int argc, char** argv)
{
bool help = false;
int c;
char* streamType = NULL;
while ((c = getopt(argc, argv, "hs:")) != -1) {
switch (c) {
case 'h':
case '?': help = true; break;
case 's': streamType = optarg; break;
}
}
if (help || optind == argc) {
printf("usage: play-audio [-s streamtype] [files]\n");
return 1;
}
AudioPlayer player;
if (streamType != NULL) {
SLint32 streamTypeEnum;
if (strcmp("alarm", streamType) == 0) {
streamTypeEnum = SL_ANDROID_STREAM_ALARM;
} else if (strcmp("media", streamType) == 0) {
streamTypeEnum = SL_ANDROID_STREAM_MEDIA;
} else if (strcmp("notification", streamType) == 0) {
streamTypeEnum = SL_ANDROID_STREAM_NOTIFICATION;
} else if (strcmp("ring", streamType) == 0) {
streamTypeEnum = SL_ANDROID_STREAM_RING;
} else if (strcmp("system", streamType) == 0) {
streamTypeEnum = SL_ANDROID_STREAM_SYSTEM;
} else if (strcmp("voice", streamType) == 0) {
streamTypeEnum = SL_ANDROID_STREAM_VOICE;
} else {
fprintf(stderr, "play-audio: invalid streamtype '%s'\n", streamType);
return 1;
}
player.setStreamType(streamTypeEnum);
}
for (int i = optind; i < argc; i++) {
if (access(argv[i], R_OK) != 0) {
fprintf(stderr, "play-audio: '%s' is not a readable file\n", argv[i]);
return 1;
}
}
for (int i = optind; i < argc; i++) {
player.play(argv[i]);
}
return 0;
}