Camas/mods/playerlist/init.lua

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--
-- Playerlist mod
-- By Kaadmy, for Pixture
--
playerlist = {}
-- current players format:
-- {<playername> = <last connect(if connected, or nil)>}
playerlist.players = {}
local function divmod(f, d)
return {math.floor(f / d), f % d}
end
local function prettytime(time)
local a = divmod(time, 60)
local seconds = a[2]
local minutes = a[1]
local b = divmod(minutes, 60)
local hours = b[1]
minutes = b[2]
local c = divmod(hours, 24)
local days = c[1]
hours = c[2]
local str = ""
if days ~= 0 then str = str .. days .. "d " end
if hours ~= 0 then str = str .. hours .. "h " end
if minutes ~= 0 then str = str .. minutes .. "m " end
str = str .. seconds .. "s"
return str
end
local function on_joinplayer(player)
local name = player:get_player_name()
playerlist.players[name] = minetest.get_gametime()
end
local function on_leaveplayer(player)
local name = player:get_player_name()
playerlist.players[name] = minetest.get_gametime()
end
minetest.register_on_joinplayer(on_joinplayer)
minetest.register_on_leaveplayer(on_leaveplayer)
minetest.register_chatcommand(
"plist",
{
params = "[all|recent]",
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description = "List players that are connected and have connected since the last server restart",
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func = function(player_name, param)
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local time = minetest.get_gametime()
local str = ""
if param == "all" then
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minetest.chat_send_player(player_name, "Players:")
elseif param == "recent" then
str = str .. "Recent players: "
else
str = str .. "Connected players: "
end
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local player_count = 0
for name, jointime in pairs(playerlist.players) do
local plyr = minetest.get_player_by_name(name)
if param == "all" then
if plyr ~= nil then
player_count = player_count + 1
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minetest.chat_send_player(player_name, " " .. name .. ": connected for " .. prettytime(time - jointime))
else
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minetest.chat_send_player(player_name, " " .. name .. ": last seen " .. prettytime(time - jointime) .. " ago")
end
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else
if param == "recent" then
if plyr == nil then
player_count = player_count + 1
str = str .. name .. ", "
end
elseif plyr ~= nil then
player_count = player_count + 1
str = str .. name .. ", "
end
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end
end
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minetest.chat_send_player(player_name, str)
if param == "recent" then
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minetest.chat_send_player(player_name, player_count .. " recent players")
else
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minetest.chat_send_player(player_name, player_count .. " connected players")
end
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end
})
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default.log("mod:playerlist", "loaded")