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local S = minetest.get_translator ( " default " )
-- Torches
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local function register_torch ( subname , description , tt_help , tiles , overlay_tiles , overlay_side_R90 , inv_image , light )
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minetest.register_node (
" default: " .. subname ,
{
description = description ,
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_tt_help = tt_help ,
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drawtype = " nodebox " ,
tiles = tiles ,
overlay_tiles = overlay_tiles ,
inventory_image = inv_image ,
wield_image = inv_image ,
paramtype = " light " ,
paramtype2 = " wallmounted " ,
light_source = light ,
sunlight_propagates = true ,
walkable = false ,
floodable = true ,
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on_flood = function ( pos , oldnode , newnode )
minetest.add_item ( pos , " default:torch_dead " )
end ,
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node_placement_prediction = " " ,
node_box = {
type = " wallmounted " ,
wall_top = { - 2 / 16 , 0 , - 2 / 16 , 2 / 16 , 0.5 , 2 / 16 } ,
wall_bottom = { - 2 / 16 , - 0.5 , - 2 / 16 , 2 / 16 , 0 , 2 / 16 } ,
wall_side = { - 0.5 , - 8 / 16 , - 2 / 16 , - 0.5 + 4 / 16 , 0 , 2 / 16 } ,
} ,
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groups = { choppy = 2 , dig_immediate = 3 , attached_node = 1 , torch = 1 } ,
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is_ground_content = false ,
sounds = default.node_sound_defaults ( ) ,
on_construct = function ( pos )
local node = minetest.get_node ( pos )
local dir = minetest.wallmounted_to_dir ( node.param2 )
if dir.x ~= 0 or dir.z ~= 0 then
minetest.set_node ( pos , { name = " default: " .. subname .. " _wall " , param2 = node.param2 } )
end
end ,
} )
local copy , copy_o
for i = 1 , 6 do
if tiles [ i ] ~= nil then
copy = tiles [ i ]
else
tiles [ i ] = copy
end
if overlay_tiles then
if overlay_tiles [ i ] ~= nil then
copy_o = overlay_tiles [ i ]
else
overlay_tiles [ i ] = copy_o
end
end
end
local copy_tile = function ( tile )
if type ( tile ) == " table " then
return table.copy ( tile )
else
return tile
end
end
local overlay_tiles2
if overlay_tiles then
overlay_tiles2 = {
copy_tile ( overlay_tiles [ 3 ] ) ,
copy_tile ( overlay_tiles [ 4 ] ) ,
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copy_tile ( overlay_side_R90 ) ,
copy_tile ( overlay_side_R90 ) ,
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copy_tile ( overlay_tiles [ 1 ] ) ,
copy_tile ( overlay_tiles [ 2 ] ) ,
}
end
local tiles2
if tiles then
tiles2 = {
tiles [ 3 ] ,
tiles [ 4 ] ,
tiles [ 5 ] .. " ^[transformR90 " ,
tiles [ 6 ] .. " ^[transformR90 " ,
tiles [ 1 ] ,
tiles [ 2 ] ,
}
end
minetest.register_node (
" default: " .. subname .. " _wall " ,
{
drawtype = " nodebox " ,
tiles = tiles2 ,
overlay_tiles = overlay_tiles2 ,
paramtype = " light " ,
paramtype2 = " wallmounted " ,
light_source = light ,
sunlight_propagates = true ,
walkable = false ,
floodable = true ,
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on_flood = function ( pos , oldnode , newnode )
minetest.add_item ( pos , " default:torch_dead " )
end ,
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node_box = {
type = " wallmounted " ,
wall_top = { - 2 / 16 , 0 , - 2 / 16 , 2 / 16 , 0.5 , 2 / 16 } ,
wall_bottom = { - 2 / 16 , - 0.5 , - 2 / 16 , 2 / 16 , 0 , 2 / 16 } ,
wall_side = { - 0.5 , - 8 / 16 , - 2 / 16 , - 0.5 + 4 / 16 , 0 , 2 / 16 } ,
} ,
drop = " default: " .. subname ,
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groups = { choppy = 2 , dig_immediate = 3 , attached_node = 1 , not_in_creative_inventory = 1 , torch = 2 } ,
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is_ground_content = false ,
sounds = default.node_sound_defaults ( ) ,
} )
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end
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local tiles_base = { " default_torch_ends.png " , " default_torch_bottom.png " , " default_torch_base.png " }
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local overlay_tiles_weak = {
{
name = " default_torch_weak_ends_overlay.png " ,
animation = {
type = " vertical_frames " ,
aspect_w = 16 ,
aspect_h = 16 ,
length = 1.0 ,
} ,
} ,
{
name = " blank.png "
} ,
{
name = " default_torch_weak_overlay.png " ,
animation = {
type = " vertical_frames " ,
aspect_w = 16 ,
aspect_h = 16 ,
length = 1.0 ,
} ,
} ,
}
local overlay_tiles_normal = {
{
name = " default_torch_ends_overlay.png " ,
animation = {
type = " vertical_frames " ,
aspect_w = 16 ,
aspect_h = 16 ,
length = 1.0 ,
} ,
} ,
{
name = " blank.png " ,
} ,
{
name = " default_torch_overlay.png " ,
animation = {
type = " vertical_frames " ,
aspect_w = 16 ,
aspect_h = 16 ,
length = 1.0 ,
} ,
} ,
}
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local overlayR90_weak = {
name = " default_torch_weak_overlayR90.png " ,
animation = {
type = " vertical_frames " ,
aspect_w = 16 ,
aspect_h = 16 ,
length = 1.0 ,
} ,
}
local overlayR90_normal = {
name = " default_torch_overlayR90.png " ,
animation = {
type = " vertical_frames " ,
aspect_w = 16 ,
aspect_h = 16 ,
length = 1.0 ,
} ,
}
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register_torch ( " torch_dead " , S ( " Dead Torch " ) , S ( " Doesn't provide any light " ) , { " default_torch_ends.png " , " default_torch_bottom.png " , " default_torch_base.png " } , nil , nil , " default_torch_dead_inventory.png " )
register_torch ( " torch_weak " , S ( " Weak Torch " ) , S ( " Provides a bit of light but it will eventually burn out " ) , { " default_torch_ends.png " , " default_torch_bottom.png " , " default_torch_base.png " } , overlay_tiles_weak , overlayR90_weak , " default_torch_weak_inventory.png " , default.LIGHT_MAX - 4 )
register_torch ( " torch " , S ( " Torch " ) , S ( " It's bright and burns forever " ) , { " default_torch_ends.png " , " default_torch_bottom.png " , " default_torch_base.png " } , overlay_tiles_normal , overlayR90_normal , " default_torch_inventory.png " , default.LIGHT_MAX - 1 )
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minetest.register_lbm ( {
label = " Upgrade wall torches " ,
name = " default:replace_legacy_wall_torches " ,
nodenames = { " default:torch " , " default:torch_weak " , " default:torch_dead " } ,
action = function ( pos , node )
local dir = minetest.wallmounted_to_dir ( node.param2 )
if dir and ( dir.x ~= 0 or dir.z ~= 0 ) then
node.name = node.name .. " _wall "
minetest.set_node ( pos , node )
end
end ,
} )
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default.log ( " torch " , " loaded " )