Camas/mods/player_list/init.lua

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--
-- Player listing mod
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-- By Kaadmy, for Pixture
--
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local S = minetest.get_translator("player_list")
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player_list = {}
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-- current players format:
-- {<playername> = <last connect(if connected, or nil)>}
player_list.players = {}
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local function divmod(f, d)
return {math.floor(f / d), f % d}
end
local function prettytime(time)
local a = divmod(time, 60)
local seconds = a[2]
local minutes = a[1]
local b = divmod(minutes, 60)
local hours = b[1]
minutes = b[2]
local c = divmod(hours, 24)
local days = c[1]
hours = c[2]
local str = ""
if days ~= 0 then str = str .. days .. "d " end
if hours ~= 0 then str = str .. hours .. "h " end
if minutes ~= 0 then str = str .. minutes .. "m " end
str = str .. seconds .. "s"
return str
end
local function on_joinplayer(player)
local name = player:get_player_name()
player_list.players[name] = minetest.get_gametime()
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end
local function on_leaveplayer(player)
local name = player:get_player_name()
player_list.players[name] = minetest.get_gametime()
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end
minetest.register_on_joinplayer(on_joinplayer)
minetest.register_on_leaveplayer(on_leaveplayer)
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minetest.register_chatcommand(
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"plist",
{
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params = "[ all | recent ]",
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description = S("List current, recent, or all players since the last server restart"),
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func = function(player_name, param)
local time = minetest.get_gametime()
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local str = ""
if param == "all" then
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minetest.chat_send_player(player_name, S("Players:"))
elseif param == "recent" then
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str = str .. S("Recent players: ")
else
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str = str .. S("Connected players: ")
end
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local player_count = 0
for name, jointime in pairs(player_list.players) do
local plyr = minetest.get_player_by_name(name)
if param == "all" then
if plyr ~= nil then
player_count = player_count + 1
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minetest.chat_send_player(S("@1: connected for @2", player_name, name, prettytime(time - jointime)))
else
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minetest.chat_send_player(S("@1, @2: last seen @3 ago", player_name, name, prettytime(time - jointime)))
end
elseif param == "recent" then
if plyr == nil then -- Only show players that were connected but are currently disconnected
player_count = player_count + 1
if player_count == 1 then
str = str .. name
else
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-- TODO: Translate comma
str = str .. ", " .. name
end
end
elseif plyr ~= nil then
player_count = player_count + 1
if player_count == 1 then
str = str .. name
else
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-- TODO: Translate comma
str = str .. ", " .. name
end
end
end
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minetest.chat_send_player(player_name, str)
if param == "recent" then
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minetest.chat_send_player(player_name, S("Count: @1", player_count))
else
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minetest.chat_send_player(player_name, S("Count: @1", player_count))
end
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return true
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end
})
default.log("mod:player_list", "loaded")