Camas/mods/default/fertilizer.lua

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-- Fertilizer
local S = minetest.get_translator("default")
minetest.register_node(
"default:fertilized_dirt",
{
description = S("Fertilized Dirt"),
tiles = {
"default_dirt.png^default_fertilizer.png",
"default_dirt.png",
"default_dirt.png"
},
groups = {
crumbly = 3,
soil = 1,
normal_dirt = 1,
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plantable_soil = 1,
plantable_fertilizer = 1,
fall_damage_add_percent = -5,
not_in_craft_guide = 1,
},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults(),
})
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minetest.register_node(
"default:fertilized_dry_dirt",
{
description = S("Fertilized Dry Dirt"),
tiles = {
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"default_dry_dirt.png^default_fertilizer.png",
"default_dry_dirt.png",
"default_dry_dirt.png"
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},
groups = {
crumbly = 3,
soil = 1,
dry_dirt = 1,
plantable_dry = 1,
plantable_fertilizer = 1,
fall_damage_add_percent = -10,
not_in_craft_guide = 1,
},
drop = "default:dry_dirt",
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node(
"default:fertilized_swamp_dirt",
{
description = S("Fertilized Swamp Dirt"),
tiles = {
"default_swamp_dirt.png^default_fertilizer.png",
"default_swamp_dirt.png",
"default_swamp_dirt.png"
},
groups = {
crumbly = 3,
soil = 1,
swamp_dirt = 1,
plantable_soil = 1,
plantable_fertilizer = 1,
fall_damage_add_percent = -10,
not_in_craft_guide = 1,
},
drop = "default:swamp_dirt",
sounds = default.node_sound_dirt_defaults(),
})
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minetest.register_node(
"default:fertilized_sand",
{
description = S("Fertilized Sand"),
tiles = {"default_sand.png^default_fertilizer.png", "default_sand.png", "default_sand.png"},
groups = {
crumbly = 3,
falling_node = 1,
sand = 1,
plantable_sandy = 1,
plantable_fertilizer = 1,
fall_damage_add_percent = -10,
not_in_craft_guide = 1,
},
drop = "default:sand",
is_ground_content = false,
sounds = default.node_sound_sand_defaults(),
})
minetest.register_craftitem(
"default:fertilizer",
{
description = S("Fertilizer"),
inventory_image = "default_fertilizer_inventory.png",
wield_scale = {x=1,y=1,z=2},
on_place = function(itemstack, user, pointed_thing)
local pos = pointed_thing.above
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local undernode = minetest.get_node(pointed_thing.under)
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local diff = vector.subtract(pointed_thing.above, pointed_thing.under)
if diff.y > 0 then
if minetest.get_item_group(undernode.name, "plantable_fertilizer") ~= 0 then
return itemstack
elseif minetest.get_item_group(undernode.name, "normal_dirt") ~= 0 then
minetest.set_node(pointed_thing.under, {name = "default:fertilized_dirt"})
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elseif minetest.get_item_group(undernode.name, "swamp_dirt") ~= 0 then
minetest.set_node(pointed_thing.under, {name = "default:fertilized_swamp_dirt"})
elseif minetest.get_item_group(undernode.name, "dry_dirt") ~= 0 then
minetest.set_node(pointed_thing.under, {name = "default:fertilized_dry_dirt"})
elseif undernode.name == "default:sand" then
minetest.set_node(pointed_thing.under, {name = "default:fertilized_sand"})
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end
end
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if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
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return itemstack
end,
})
default.log("fertilizer", "loaded")