Camas/mods/item_drop/init.lua

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--
-- Item drop mod
-- By PilzAdam
-- Tweaked by Kaadmy, for Pixture
--
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local nav_mod = minetest.get_modpath("nav") ~= nil
item_drop = {}
function item_drop.drop_item(pos, itemstack)
local rpos = {
x = pos.x + math.random(-0.3, 0.3),
y = pos.y,
z = pos.z + math.random(-0.3, 0.3)
}
local drop = minetest.add_item(rpos, itemstack)
if drop ~= nil then
local x = math.random(1, 5)
if math.random(1, 2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1, 2) == 1 then
z = -z
end
drop:set_velocity({x = 1 / x, y = drop:get_velocity().y, z = 1 / z})
end
end
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local function valid(object)
return object:get_luaentity().timer ~= nil and object:get_luaentity().timer > 1
end
minetest.register_globalstep(
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function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
local pos = player:get_pos()
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local inv = player:get_inventory()
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local in_radius = minetest.get_objects_inside_radius(pos, 6.0)
for _,object in ipairs(in_radius) do
if not object:is_player() and object:get_luaentity()
and object:get_luaentity().name == "__builtin:item" and valid(object) then
local pos1 = pos
pos1.y = pos1.y + 0.2
local pos2 = object:get_pos()
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local vec = {
x = pos1.x - pos2.x,
y = pos1.y - pos2.y,
z = pos1.z - pos2.z
}
local len = vector.length(vec)
if len < 1.35 then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
if len > 0.5 then
vec = vector.divide(vec, len) -- It's a normalize but we have len yet (vector.normalize(vec))
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:set_velocity(vec)
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object:get_luaentity().physical_state = false
object:get_luaentity().object:set_properties({physical = false})
else
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(lua.itemstring)) then
inv:add_item("main", ItemStack(lua.itemstring))
if lua.itemstring ~= "" then
minetest.sound_play(
"item_drop_pickup",
{
pos = pos,
gain = 0.3,
max_hear_distance = 16
})
end
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-- Notify nav mod of inventory change
if nav_mod and lua.itemstring == "nav:map" then
nav.map.update_hud_flags(player)
end
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lua.itemstring = ""
object:remove()
end
end
end
else
object:set_velocity({x = 0, y = object:get_velocity().y, z = 0})
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object:get_luaentity().physical_state = true
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object:get_luaentity().object:set_properties({physical = true})
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end
end
end
end
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end
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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for _,item in ipairs(drops) do
local count, name
if type(item) == "string" then
count = 1
name = item
else
count = item:get_count()
name = item:get_name()
end
for i=1,count do
local obj = minetest.add_item(pos, name)
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if obj ~= nil then
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
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-- FIXME this doesnt work for deactiveted objects
if minetest.settings:get("remove_items") and tonumber(minetest.settings:get("remove_items")) then
minetest.after(tonumber(minetest.settings:get("remove_items")), function(obj)
if obj then
obj:remove()
end
end, obj)
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end
end
end
end
end
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default.log("mod:item_drop", "loaded")