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--
-- Achivements mod
-- By Kaadmy, for Pixture
--
achievements = { }
achievements.achievements = { }
achievements.registered_achievements = { }
achievements.registered_achievements_list = { }
local achievements_file = minetest.get_worldpath ( ) .. " /achievements "
function achievements . register_achievement ( name , def )
local rd = {
title = def.title or name , -- good-looking name of the achievement
description = def.description or " The " .. name .. " achievement " , -- description of what the achievement is, and how to get it
times = def.times or 1 , -- how many times to trigger before getting the achievement
dignode = def.dignode or nil , -- digging this node also triggers the achievement
placenode = def.placenode or nil , -- placing this node also triggers the achievement
craftitem = def.craftitem or nil , -- crafting this item also triggers the achievement
}
achievements.registered_achievements [ name ] = def
table.insert ( achievements.registered_achievements_list , name )
end
local function save_achievements ( )
local f = io.open ( achievements_file , " w " )
f : write ( minetest.serialize ( achievements.achievements ) )
io.close ( f )
end
local function load_achievements ( )
local f = io.open ( achievements_file , " r " )
if f then
achievements.achievements = minetest.deserialize ( f : read ( " *all " ) )
io.close ( f )
else
save_achievements ( )
end
end
function achievements . trigger_achievement ( player , aname , times )
local name = player : get_player_name ( )
if achievements.achievements [ name ] == nil then
achievements.achievements [ name ] = { }
end
if achievements.achievements [ name ] [ aname ] == nil then
achievements.achievements [ name ] [ aname ] = 0
end
if achievements.achievements [ name ] [ aname ] == - 1 then
return
end
achievements.achievements [ name ] [ aname ] = achievements.achievements [ name ] [ aname ] + ( times or 1 )
if not achievements.registered_achievements [ aname ] then
default.log ( " [mod:achievements] Cannot find registered achievement " .. aname , " error " )
return
end
if achievements.achievements [ name ] [ aname ] >= achievements.registered_achievements [ aname ] . times then
achievements.achievements [ name ] [ aname ] = - 1
minetest.after ( 2.0 , function ( )
minetest.chat_send_all (
" *** " .. name .. " has earned the achievement [ " ..
achievements.registered_achievements [ aname ] . title .. " ] " )
end )
end
save_achievements ( )
end
local function on_joinplayer ( player )
load_achievements ( )
achievements.trigger_achievement ( player , " like_clockwork " )
end
local function on_craft ( itemstack , player , craftgrid , craftinv )
for aname , def in pairs ( achievements.registered_achievements ) do
if def.craftitem ~= nil then
if def.craftitem == itemstack : get_name ( ) then
achievements.trigger_achievement ( player , aname )
else
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local group = string.match ( def.craftitem , " group:(.*) " )
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if group and minetest.get_item_group ( itemstack : get_name ( ) , group ) then
achievements.trigger_achievement ( player , aname )
end
end
end
end
end
local function on_dig ( pos , oldnode , player )
for aname , def in pairs ( achievements.registered_achievements ) do
if def.dignode ~= nil then
if def.dignode == oldnode.name then
achievements.trigger_achievement ( player , aname )
else
local group = string.match ( def.dignode , " group:(.*) " )
if group and minetest.get_item_group ( def.dignode , group ) then
achievements.trigger_achievement ( player , aname )
end
end
end
end
end
local function on_place ( pos , newnode , player , oldnode , itemstack , pointed_thing )
for aname , def in pairs ( achievements.registered_achievements ) do
if def.placenode ~= nil then
if def.placenode == newnode.name then
achievements.trigger_achievement ( player , aname )
else
local group = string.match ( def.placenode , " group:(.*) " )
if group and minetest.get_item_group ( newnode.name , group ) then
achievements.trigger_achievement ( player , aname )
end
end
end
end
end
minetest.register_on_joinplayer ( on_joinplayer )
minetest.register_on_craft ( on_craft )
minetest.register_on_dignode ( on_dig )
minetest.register_on_placenode ( on_place )
local form = default.ui . get_page ( " core " )
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form = form .. " tableoptions[background=#DDDDDD30] "
form = form .. " tablecolumns[text,align=left,width=11;text,align=left,width=28;text,align=left,width=5] "
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default.ui . register_page ( " core_achievements " , form )
function achievements . get_formspec ( name , row )
if not row then row = 1 end
local achievement_list = " "
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local amt_gotten = 0
local amt_progress = 0
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for _ , aname in ipairs ( achievements.registered_achievements_list ) do
local def = achievements.registered_achievements [ aname ]
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local progress = " "
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if achievements.achievements [ name ] [ aname ] then
if achievements.achievements [ name ] [ aname ] == - 1 then
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progress = " Gotten "
amt_gotten = amt_gotten + 1
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else
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progress = achievements.achievements [ name ] [ aname ] .. " / " .. def.times
amt_progress = amt_progress + 1
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end
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else
progress = " Missing "
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end
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if achievement_list ~= " " then
achievement_list = achievement_list .. " , "
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end
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achievement_list = achievement_list .. minetest.formspec_escape ( def.title ) .. " , "
achievement_list = achievement_list .. minetest.formspec_escape ( def.description ) .. " , "
achievement_list = achievement_list .. progress
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end
local form = default.ui . get_page ( " core_achievements " )
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form = form .. " table[0.25,2.5;7.75,5.5;achievement_list; " .. achievement_list .. " ; " .. row .. " ] "
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local aname = achievements.registered_achievements_list [ row ]
local def = achievements.registered_achievements [ aname ]
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local progress = " "
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if achievements.achievements [ name ] [ aname ] then
if achievements.achievements [ name ] [ aname ] == - 1 then
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progress = " Gotten "
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else
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progress = achievements.achievements [ name ] [ aname ] .. " / " .. def.times
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end
else
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progress = " Missing "
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end
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form = form .. " label[0.25,8.15; " .. minetest.formspec_escape ( amt_gotten .. " of " .. # achievements.registered_achievements_list .. " achievements gotten, " .. amt_progress .. " in progress " ) .. " ] "
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form = form .. " label[0.25,0.25; " .. minetest.formspec_escape ( def.title ) .. " ] "
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form = form .. " label[7.25,0.25; " .. minetest.formspec_escape ( progress ) .. " ] "
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form = form .. " label[0.5,0.75; " .. minetest.formspec_escape ( def.description ) .. " ] "
return form
end
local function receive_fields ( player , form_name , fields )
local name = player : get_player_name ( )
if form_name ~= " core_achievements " then return end
if fields.quit then return end
local selected = 1
if fields.achievement_list then
local selection = minetest.explode_table_event ( fields.achievement_list )
if selection.type == " CHG " or selection.type == " DCL " then
selected = selection.row
end
end
minetest.show_formspec ( name , " core_achievements " , achievements.get_formspec ( name , selected ) )
end
minetest.register_on_player_receive_fields ( receive_fields )
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--
-- Below is the default achievements
--
-- Joining
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achievements.register_achievement (
" firstjoin " ,
{
title = " First join " ,
description = " Join a game for the first time. " ,
times = 1 ,
} )
achievements.register_achievement (
" like_clockwork " ,
{
title = " Like clockwork " ,
description = " Join the same game 100 times. " ,
times = 100 ,
} )
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-- Dying
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achievements.register_achievement (
" killathon " ,
{
title = " Killathon " ,
description = " Die 10 times. " ,
times = 10 ,
} )
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-- Crafting a broadsword
achievements.register_achievement (
" off_to_battle " ,
{
title = " Off to Battle " ,
description = " Craft a Broadsword " ,
times = 1 ,
craftitem = " default:broadsword " ,
} )
-- Placing planks
achievements.register_achievement (
" plunks " ,
{
title = " Plunks " ,
description = " Place 10 planks " ,
times = 10 ,
placenode = " group:planks " ,
} )
achievements.register_achievement (
" carpenter " ,
{
title = " Carpenter " ,
description = " Place 100 planks " ,
times = 100 ,
placenode = " group:planks " ,
} )
achievements.register_achievement (
" master_carpenter " ,
{
title = " Master Carpenter " ,
description = " Place 500 planks " ,
times = 500 ,
placenode = " group:planks " ,
} )
-- Digging stone
achievements.register_achievement (
" mineority " ,
{
title = " Mineority " ,
description = " Mine 20 stone " ,
times = 20 ,
dignode = " group:stone " ,
} )
achievements.register_achievement (
" rockin' " ,
{
title = " Rockin' " ,
description = " Mine 200 stone " ,
times = 200 ,
dignode = " group:stone " ,
} )
achievements.register_achievement (
" rocksolid " ,
{
title = " Rock Solid " ,
description = " Mine 1000 stone " ,
times = 1000 ,
dignode = " group:stone " ,
} )
-- Digging wood
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achievements.register_achievement (
" timber " ,
{
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title = " Timber " ,
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description = " Dig 10 tree trunks. " ,
times = 10 ,
dignode = " group:tree " ,
} )
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achievements.register_achievement (
" timberer " ,
{
title = " Timberer " ,
description = " Dig 100 tree trunks. " ,
times = 100 ,
dignode = " group:tree " ,
} )
achievements.register_achievement (
" timbererest " ,
{
title = " Timbererest " ,
description = " Dig 500 tree trunks. " ,
times = 500 ,
dignode = " group:tree " ,
} )
-- Planting flowers
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achievements.register_achievement (
" gardener " ,
{
title = " Gardener " ,
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description = " Plant 10 flowers. " ,
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times = 10 ,
placenode = " default:flower " ,
} )
achievements.register_achievement (
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" master_gardener " ,
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{
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title = " Master Gardener " ,
description = " Plant 100 flowers. " ,
times = 100 ,
placenode = " default:flower " ,
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} )
local function on_dieplayer ( player )
achievements.trigger_achievement ( player , " killathon " )
end
minetest.register_on_dieplayer ( on_dieplayer )
minetest.register_on_newplayer ( function ( player ) achievements.trigger_achievement ( player , " firstjoin " ) end )
default.log ( " mod:achievements " , " loaded " )