Camas/mods/lumien/init.lua

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--
-- Lumien mod
-- By Kaadmy, for Pixture
--
local lumien_on_radius = 2
local lumien_off_radius = 4
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minetest.register_node(
"lumien:crystal_on",
{
description = "Lumien Crystal",
inventory_image = "lumien_crystal.png",
tiles = {"lumien_block.png"},
paramtype = "light",
paramtype2 = "wallmounted",
drawtype = "nodebox",
node_box = {
type = "wallmounted",
wall_top = {-4/16, 0.5-(4/16), -4/16, 4/16, 0.5, 4/16},
wall_side = {-0.5, -4/16, -4/16, -0.5+(4/16), 4/16, 4/16},
wall_bottom = {-4/16, -0.5, -4/16, 4/16, -0.5+(4/16), 4/16}
},
groups = {crumbly = 3},
light_source = 13,
drop = "lumien:crystal_off",
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node(
"lumien:crystal_off",
{
description = "Lumien Crystal",
inventory_image = "lumien_crystal.png",
tiles = {"lumien_block.png"},
paramtype = "light",
paramtype2 = "wallmounted",
drawtype = "nodebox",
node_box = {
type = "wallmounted",
wall_top = {-4/16, 0.5-(4/16), -4/16, 4/16, 0.5, 4/16},
wall_side = {-0.5, -4/16, -4/16, -0.5+(4/16), 4/16, 4/16},
wall_bottom = {-4/16, -0.5, -4/16, 4/16, -0.5+(4/16), 4/16}
},
groups = {crumbly = 3},
light_source = 2,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node(
"lumien:block",
{
description = "Lumien Block",
tiles = {"lumien_block.png"},
groups = {cracky = 1, stone = 1},
light_source = 14,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(
"lumien:ore",
{
description = "Lumien Ore",
tiles = {"default_stone.png^lumien_mineral.png"},
groups = {cracky = 1, stone = 1},
drop = "lumien:block",
sounds = default.node_sound_stone_defaults(),
})
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minetest.register_craft(
{
output = "lumien:crystal_off 9",
recipe = {"lumien:block"},
type = "shapeless",
})
minetest.register_craft(
{
output = "lumien:block",
recipe = {
{"lumien:crystal_off", "lumien:crystal_off", "lumien:crystal_off"},
{"lumien:crystal_off", "lumien:crystal_off", "lumien:crystal_off"},
{"lumien:crystal_off", "lumien:crystal_off", "lumien:crystal_off"}
},
})
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minetest.register_ore(
{
ore_type = "scatter",
ore = "lumien:ore",
wherein = "default:stone",
clust_scarcity = 12*12*12,
clust_num_ores = 10,
clust_size = 10,
y_min = -256,
y_max = -64,
})
minetest.register_abm(
{
nodenames = {"lumien:crystal_on"},
interval = 1,
chance = 1,
action = function(pos, node)
util.nodefunc(
{x = pos.x-1, y = pos.y-1, z = pos.z-1},
{x = pos.x+1, y = pos.y+1, z = pos.z+1},
"tnt:tnt",
function(pos)
tnt.burn(pos)
end,
true
)
local ok = true
for _,object in ipairs(minetest.get_objects_inside_radius(pos, lumien_off_radius)) do
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if object:is_player() then
ok = false
end
end
if ok then
minetest.set_node(
pos,
{
name = "lumien:crystal_off",
param = node.param,
param2 = node.param2
})
end
end,
})
local function step(dtime)
for _, player in ipairs(minetest.get_connected_players()) do
local pos = player:getpos()
util.nodefunc(
{x = pos.x-lumien_on_radius, y = pos.y-lumien_on_radius, z = pos.z-lumien_on_radius},
{x = pos.x+lumien_on_radius, y = pos.y+lumien_on_radius, z = pos.z+lumien_on_radius},
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"lumien:crystal_off",
function(pos)
local node = minetest.get_node(pos)
minetest.set_node(
pos,
{
name = "lumien:crystal_on",
param = node.param,
param2 = node.param2
})
end,
true
)
end
end
minetest.register_globalstep(step)
default.log("mod:lumien", "loaded")