locks should now work

This commit is contained in:
kaadmy 2015-09-30 09:49:31 -07:00
parent 0462b79dca
commit 4213a2fba0
5 changed files with 91 additions and 14 deletions

View File

@ -10,11 +10,30 @@ locks.picked_time = tonumber(minetest.setting_getbool("locks_picked_time")) or 1
local all_unlocked = minetest.setting_getbool("locks_all_unlocked")
function locks.is_locked(meta, player)
if meta:get_float("last_lock_pick") > locks.picked_time then
local t = minetest.get_gametime()
local lp = meta:get_float("last_lock_pick") or t + 1
if all_unlocked then
return false
end
if (lp < t) then
return false
else
meta:set_float("last_lock_pick", 0)
end
return true
end
minetest.register_craftitem(
function locks.is_owner(meta, player)
local name = player:get_player_name()
local owner = meta:get_string("lock_owner")
return (all_unlocked or (name == owner))
end
minetest.register_tool(
"locks:pick",
{
description = "Lock Pick",
@ -22,8 +41,27 @@ minetest.register_craftitem(
inventory_image = "locks_pick.png",
wield_image = "locks_pick.png",
on_use = function(itemstack, user, pointed_thing)
stack_max = 1,
on_use = function(itemstack, player, pointed_thing)
if math.random(1, 5) <= 1 then
local pos = pointed_thing.under
local meta = minetest.get_meta(pos)
meta:set_float("last_lock_pick", minetest.get_gametime() + locks.picked_time)
local own = meta:get_string("lock_owner")
if own then
minetest.chat_send_player(
own,
player:get_player_name() .. " has broken into your locked chest!"
)
end
end
itemstack:add_wear(8200) -- about 8 uses
return itemstack
end,
})
@ -34,22 +72,61 @@ minetest.register_node(
tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_sides.png",
"default_chest_sides.png", "default_chest_sides.png", "default_chest_front.png^default_ingot_steel.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, player)
local form = default.ui.get_page("default_chest")
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)
meta:set_string("infotext", "Locked Chest (Owned by " .. player:get_player_name() .. ")")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
on_construct = function(pos)
local form = default.ui.get_page("default_chest")
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)
meta:set_float("last_lock_pick", 0)
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
after_place_node = function(pos, player)
local name = player:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest (Owned by " .. name .. ")")
meta:set_string("lock_owner", name)
end,
on_rightclick = function(pos, node, player)
local meta = minetest.get_meta(pos)
if not locks.is_locked(meta, player) then
minetest.show_formspec(
player:get_player_name(),
"default_chest",
default.ui.get_page("default_chest")
)
end
end,
allow_metadata_inventory_move = function(pos, from_l, from_i, to_l, to_i, cnt, player)
local meta = minetest.get_meta(pos)
if locks.is_locked(meta, player) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_put = function(pos, listname, index, itemstack, player)
local meta = minetest.get_meta(pos)
if locks.is_locked(meta, player) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, itemstack, player)
local meta = minetest.get_meta(pos)
if locks.is_locked(meta, player) then
return 0
end
return stack:get_count()
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main") and locks.is_owner(meta, player)
end,
on_blast = function() end,
})

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