locks should now work
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0462b79dca
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4213a2fba0
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@ -10,11 +10,30 @@ locks.picked_time = tonumber(minetest.setting_getbool("locks_picked_time")) or 1
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local all_unlocked = minetest.setting_getbool("locks_all_unlocked")
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function locks.is_locked(meta, player)
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if meta:get_float("last_lock_pick") > locks.picked_time then
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local t = minetest.get_gametime()
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local lp = meta:get_float("last_lock_pick") or t + 1
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if all_unlocked then
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return false
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end
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if (lp < t) then
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return false
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else
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meta:set_float("last_lock_pick", 0)
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end
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return true
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end
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minetest.register_craftitem(
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function locks.is_owner(meta, player)
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local name = player:get_player_name()
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local owner = meta:get_string("lock_owner")
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return (all_unlocked or (name == owner))
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end
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minetest.register_tool(
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"locks:pick",
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{
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description = "Lock Pick",
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@ -22,8 +41,27 @@ minetest.register_craftitem(
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inventory_image = "locks_pick.png",
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wield_image = "locks_pick.png",
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on_use = function(itemstack, user, pointed_thing)
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stack_max = 1,
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on_use = function(itemstack, player, pointed_thing)
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if math.random(1, 5) <= 1 then
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local pos = pointed_thing.under
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local meta = minetest.get_meta(pos)
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meta:set_float("last_lock_pick", minetest.get_gametime() + locks.picked_time)
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local own = meta:get_string("lock_owner")
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if own then
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minetest.chat_send_player(
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own,
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player:get_player_name() .. " has broken into your locked chest!"
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)
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end
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end
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itemstack:add_wear(8200) -- about 8 uses
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return itemstack
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end,
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})
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@ -34,22 +72,61 @@ minetest.register_node(
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tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_sides.png",
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"default_chest_sides.png", "default_chest_sides.png", "default_chest_front.png^default_ingot_steel.png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, player)
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local form = default.ui.get_page("default_chest")
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", form)
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meta:set_string("infotext", "Locked Chest (Owned by " .. player:get_player_name() .. ")")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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on_construct = function(pos)
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local form = default.ui.get_page("default_chest")
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", form)
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meta:set_float("last_lock_pick", 0)
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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end,
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after_place_node = function(pos, player)
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local name = player:get_player_name()
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Locked Chest (Owned by " .. name .. ")")
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meta:set_string("lock_owner", name)
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end,
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on_rightclick = function(pos, node, player)
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local meta = minetest.get_meta(pos)
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if not locks.is_locked(meta, player) then
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minetest.show_formspec(
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player:get_player_name(),
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"default_chest",
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default.ui.get_page("default_chest")
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)
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end
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end,
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allow_metadata_inventory_move = function(pos, from_l, from_i, to_l, to_i, cnt, player)
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local meta = minetest.get_meta(pos)
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if locks.is_locked(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_put = function(pos, listname, index, itemstack, player)
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local meta = minetest.get_meta(pos)
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if locks.is_locked(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, itemstack, player)
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local meta = minetest.get_meta(pos)
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if locks.is_locked(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main") and locks.is_owner(meta, player)
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end,
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on_blast = function() end,
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})
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