Fix full bucket losing content if placed invalidly

This commit is contained in:
Wuzzy 2021-11-15 12:07:03 +01:00
parent 7b4d48538a
commit be6ef203e0
1 changed files with 13 additions and 14 deletions

View File

@ -30,6 +30,15 @@ for b=1, #water_buckets do
local inv=user:get_inventory()
local pos = pointed_thing.above
local above_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
local under_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
if under_nodedef.buildable_to then
pos=pointed_thing.under
end
if not above_nodedef.walkable then
if not minetest.settings:get_bool("creative_mode") then
if itemstack:get_count() == 1 then
itemstack:set_name("default:bucket")
@ -43,16 +52,6 @@ for b=1, #water_buckets do
minetest.add_item(pos, "default:bucket")
end
end
local pos = pointed_thing.above
local above_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
local under_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
if under_nodedef.buildable_to then
pos=pointed_thing.under
end
if not above_nodedef.walkable then
minetest.add_node(pos, {name = bucket[4]})
minetest.sound_play({name="default_place_node_water", gain=1.0}, {pos=pos}, true)
end