fixed mob safe spawn radius bug
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@ -38,7 +38,7 @@ drop_items_on_die = true
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# mob stuff
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# mob stuff
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mobs_enable_blood = false
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mobs_enable_blood = false
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# if mobs don't attack within 256 nodes of the staic_spawn_point; disabled in singleplayer
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# if mobs don't attack within 256 nodes of the static_spawn_point; disabled in singleplayer
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mobs_safe_spawn = true
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mobs_safe_spawn = true
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# if beds can be slept in
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# if beds can be slept in
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@ -10,7 +10,7 @@ mobs.protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 0
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mobs.remove = minetest.setting_getbool("remove_far_mobs") or false
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mobs.remove = minetest.setting_getbool("remove_far_mobs") or false
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local function is_too_near_spawn(pos)
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local function is_too_near_spawn(pos)
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if minetest.is_singleplayer() or (not minetest.setting_getbool("mobs_safe_spawn")) then
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if minetest.is_singleplayer() or minetest.setting_getbool("mobs_safe_spawn") then
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return false
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return false
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end
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end
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