Camas/minetest.conf

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# Day-night cycle is 12 min(about)
time_speed = 120
# Movement
movement_acceleration_default = 3.3
movement_acceleration_fast = 10.0
movement_acceleration_air = 2.0
movement_speed_walk = 4.2
movement_speed_fast = 25.0
movement_speed_crouch = 1.8
movement_speed_climb = 2.4
movement_speed_descend = 3.8
movement_speed_jump = 6.9
movement_liquid_fluidity = 0.75
movement_liquid_sink = 40.0
movement_gravity = 9.8
# If you're given the inital stuff
give_initial_enable = false
give_initial_items = default:pick_stone,default:torch_weak 10
# If you can name chests when the sign is below the chest; may cause problems
signs_allow_name_above = false
# Player skins list
# Make sure they exist in the form "player_skins_[skin].png"
# and "player_skins_[skin]_icon.png"!
player_skins_names = male,female
# If you drop items in your inventory when you die
drop_items_on_die = true
# Mob stuff
mobs_enable_blood = false
mobs_peaceful = false
# If mobs don't attack within 256 nodes of the static_spawn_point;
# disabled in singleplayer
mobs_safe_spawn = true
# If beds can be slept in
bed_enabled = true
# If music players are usable
music_enable = true
music_track = music_catsong
music_track_length = 30.0
music_volume = 0.8
# If dynamically changing weather is enabled
weather_enable = true
weather_snow_enable = false
# TNT is enabled
tnt_enable = true
# If testing stuff is enabled
testing_enable = false
# If hunger is enabled
hunger_enable = true
hunger_step = 3
# Headbars (health bars above players/entities)
headbars_enable = true
headbars_scale = 1
# Ambiance sounds
ambiance_enable = true
ambiance_volume = 1.0
ambiance_disable_birds = false
ambiance_disable_crickets = false
ambiance_disable_flowing_water = false
# Vignette (more of a personal preference thing, but may reduce performance)
vignette_enable = true
# Mapgen
# NP: offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
# Generic
water_level = 1
mg_biome_np_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0
# Mapgen v7
mgv7_np_terrain_base = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2
# Valleys mapgen
mg_valleys_river_size = 5
mg_valleys_river_depth = 2
mg_valleys_np_biome_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0
mg_valleys_np_terrain_height = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2