Camas/mods/default/sounds.lua

120 lines
3.4 KiB
Lua

--
-- Sounds
--
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="", gain=1.0}
table.dig = table.dig or
{name="default_dig_hard", gain=0.3}
table.dug = table.dug or
{name="default_dug_node", gain=0.1}
table.place = table.place or
{name="default_place_node_hard", gain=0.8}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.6}
table.dig = table.dig or
{name="default_dig_hard", gain=0.3}
table.dug = table.dug or
{name="default_hard_footstep", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_crunch_footstep", gain=1.0}
table.dug = table.dug or
{name="default_crunch_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_soft", gain=0.3}
table.place = table.place or
{name="default_place_node_hard", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_soft_footstep", gain=0.2}
table.dug = table.dug or
{name="default_soft_footstep", gain=0.4}
table.dig = table.dig or
{name="default_dig_soft", gain=0.2}
table.place = table.place or
{name="default_place_node_hard", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5}
table.dig = table.dig or
{name="default_dig_hard", gain=0.2}
table.dug = table.dug or
{name="default_hard_footstep", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_soft_footstep", gain=0.35}
table.dug = table.dug or
{name="default_soft_footstep", gain=0.7}
table.dig = table.dig or
{name="default_dig_soft", gain=0.3}
table.place = table.place or
{name="default_place_node_hard", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5}
table.dig = table.dig or
{name="default_dig_hard", gain=0.5}
table.dug = table.dug or
{name="default_dug_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_crunch_footstep", gain=0.3}
table.dig = table.dig or
{name="default_dig_soft", gain=0.2}
table.dug = table.dug or
{name="default_dig_soft", gain=0.8}
default.node_sound_defaults(table)
return table
end
function default.node_sound_water_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_water_footstep", gain=1.0}
table.dug = table.dug or
{name="default_dug_water", gain=1.0}
table.place = table.place or
{name="default_place_node_water", gain=1.0}
default.node_sound_defaults(table)
return table
end