230 lines
6.8 KiB
Lua
230 lines
6.8 KiB
Lua
--
|
|
-- Weather mod
|
|
-- By Kaadmy, for Pixture
|
|
--
|
|
|
|
local S = minetest.get_translator("weather")
|
|
|
|
local mod_storage = minetest.get_mod_storage()
|
|
|
|
weather = {}
|
|
weather.weather = "clear"
|
|
weather.types = {"storm", "clear"}
|
|
|
|
local sound_handles = {}
|
|
|
|
local function addvec(v1, v2)
|
|
return {x = v1.x + v2.x, y = v1.y + v2.y, z = v1.z + v2.z}
|
|
end
|
|
|
|
local mapseed = minetest.get_mapgen_setting("seed")
|
|
local weather_pr=PseudoRandom(mapseed + 2387)
|
|
|
|
local sound_min_height = -20 -- Below -20m you can't hear weather
|
|
|
|
local default_cloud_state = nil
|
|
|
|
local function update_sounds(do_repeat)
|
|
if weather.weather == "storm" then
|
|
for _, player in ipairs(minetest.get_connected_players()) do
|
|
local name = player:get_player_name()
|
|
local pos = player:get_pos()
|
|
local node = minetest.get_node({x=pos.x, y=pos.y+1.5, z=pos.z})
|
|
if pos.y > sound_min_height and minetest.get_item_group(node.name, "water") == 0 then
|
|
if not sound_handles[name] then
|
|
sound_handles[name] = minetest.sound_play(
|
|
{ name = "weather_storm" }, { to_player = name, loop = true, fade = 0.5 }
|
|
)
|
|
end
|
|
else
|
|
if sound_handles[name] then
|
|
minetest.sound_fade(sound_handles[name], -0.5, 0)
|
|
sound_handles[name] = nil
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for _, player in ipairs(minetest.get_connected_players()) do
|
|
local name = player:get_player_name()
|
|
if sound_handles[name] then
|
|
minetest.sound_fade(sound_handles[name], -1.0, 0)
|
|
sound_handles[name] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
if do_repeat then
|
|
minetest.after(3, update_sounds, do_repeat)
|
|
end
|
|
end
|
|
|
|
local function setweather_type(type, do_repeat)
|
|
local valid = false
|
|
for i = 1, #weather.types do
|
|
if weather.types[i] == type then
|
|
valid = true
|
|
end
|
|
end
|
|
if valid then
|
|
weather.weather = type
|
|
mod_storage:set_string("weather:weather", weather.weather)
|
|
minetest.log("action", "[weather] Weather set to: "..weather.weather)
|
|
update_sounds(do_repeat)
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
minetest.register_globalstep(
|
|
function(dtime)
|
|
if minetest.settings:get_bool("weather_enable") then
|
|
if weather_pr:next(0, 5000) < 1 then
|
|
local weathertype = weather_pr:next(0, 19)
|
|
|
|
-- on avg., every 1800 globalsteps, the weather.weather will change to one of:
|
|
-- 13/20 chance of clear weather
|
|
-- 7/20 chance or stormy weather
|
|
|
|
local oldweather = weather.weather
|
|
if weathertype < 13 then
|
|
weather.weather = "clear"
|
|
else
|
|
weather.weather = "storm"
|
|
end
|
|
if oldweather ~= weather.weather then
|
|
mod_storage:set_string("weather:weather", weather.weather)
|
|
minetest.log("action", "[weather] Weather changed to: "..weather.weather)
|
|
update_sounds()
|
|
end
|
|
end
|
|
end
|
|
|
|
local light = (minetest.get_timeofday() * 2)
|
|
|
|
if light > 1 then
|
|
light = 1 - (light - 1)
|
|
end
|
|
|
|
light = (light * 0.5) + 0.15
|
|
|
|
local skycol = math.floor(light * 190)
|
|
|
|
for _, player in ipairs(minetest.get_connected_players()) do
|
|
if weather.weather == "storm" then
|
|
player:set_sky({
|
|
type = "regular",
|
|
clouds = true,
|
|
sky_color = {
|
|
day_sky = {r = skycol, g = skycol, b = skycol * 1.2},
|
|
day_horizon = {r = skycol, g = skycol, b = skycol * 1.2},
|
|
dawn_sky = {r = skycol*0.75, g = skycol*0.75, b = skycol * 0.9},
|
|
dawn_horizon = {r = skycol*0.75, g = skycol*0.75, b = skycol * 0.9},
|
|
night_sky = {r = skycol*0.5, g = skycol*0.5, b = skycol * 0.6},
|
|
night_horizon = {r = skycol*0.5, g = skycol*0.5, b = skycol * 0.6},
|
|
},
|
|
})
|
|
player:set_sun({visible=false, sunrise_visible=false})
|
|
player:set_stars({visible=false})
|
|
player:set_moon({visible=false})
|
|
if default_cloud_state == nil then
|
|
default_cloud_state = player:get_clouds()
|
|
end
|
|
|
|
player:set_clouds({
|
|
density = 0.5,
|
|
color = "#a0a0a0f0",
|
|
ambient = "#000000",
|
|
height = 100,
|
|
thickness = 40,
|
|
speed = {x = -2, y = 1},
|
|
})
|
|
|
|
player:override_day_night_ratio(light)
|
|
else
|
|
player:set_sky({type = "regular", clouds = true, sky_color = {
|
|
day_sky = "#8cbafa",
|
|
day_horizon = "#9bc1f0",
|
|
dawn_sky = "#b4bafa",
|
|
dawn_horizon = "#bac1f0",
|
|
night_sky = "#006aff",
|
|
night_horizon = "#4090ff",
|
|
}})
|
|
player:set_sun({visible=true, sunrise_visible=true})
|
|
player:set_stars({visible=true})
|
|
player:set_moon({visible=true})
|
|
|
|
if default_cloud_state ~= nil then
|
|
player:set_clouds(default_cloud_state)
|
|
end
|
|
|
|
player:override_day_night_ratio(nil)
|
|
end
|
|
|
|
local p=player:get_pos()
|
|
|
|
if weather.weather == "storm" then
|
|
if minetest.get_node_light({x=p.x, y=p.y+15, z=p.z}, 0.5) == 15 then
|
|
local minpos = addvec(player:get_pos(), {x = -15, y = 15, z = -15})
|
|
local maxpos = addvec(player:get_pos(), {x = 15, y = 10, z = 15})
|
|
minetest.add_particlespawner(
|
|
{
|
|
amount = 30,
|
|
time = 0.5,
|
|
minpos = minpos,
|
|
maxpos = maxpos,
|
|
minvel = {x = 0, y = -20, z = 0},
|
|
maxvel = {x = 0, y = -20, z = 0},
|
|
minexptime = 0.9,
|
|
maxexptime = 1.1,
|
|
minsize = 2,
|
|
maxsize = 3,
|
|
collisiondetection = true,
|
|
collision_removal = true,
|
|
vertical = true,
|
|
texture = "weather_rain.png",
|
|
playername = player:get_player_name()
|
|
}
|
|
)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
)
|
|
|
|
minetest.register_privilege(
|
|
"weather",
|
|
{
|
|
description = S("Can change the weather using the /weather command"),
|
|
give_to_singleplayer = false
|
|
})
|
|
|
|
minetest.register_chatcommand(
|
|
"weather",
|
|
{
|
|
params = "storm | clear",
|
|
description = S("Change the weather"),
|
|
privs = {weather = true},
|
|
func = function(name, param)
|
|
local weather_set = setweather_type(param)
|
|
if not weather_set then
|
|
return false, S("Incorrect weather. Valid weathers are “storm” and “clear”.")
|
|
else
|
|
return true, S("Weather changed.")
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
sound_handles[player:get_player_name()] = nil
|
|
end)
|
|
|
|
local loaded_weather = mod_storage:get_string("weather:weather")
|
|
if loaded_weather == "" then
|
|
setweather_type("clear", true)
|
|
else
|
|
setweather_type(loaded_weather, true)
|
|
end
|
|
|
|
default.log("mod:weather", "loaded")
|