122 lines
4.7 KiB
Lua
122 lines
4.7 KiB
Lua
local S = minetest.get_translator("default")
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local protection_check_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_protected(pos, player:get_player_name()) and
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not minetest.check_player_privs(player, "protection_bypass") then
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minetest.record_protection_violation(pos, player:get_player_name())
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return 0
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else
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return count
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end
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end
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local protection_check_put_take = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) and
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not minetest.check_player_privs(player, "protection_bypass") then
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minetest.record_protection_violation(pos, player:get_player_name())
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return 0
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else
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return stack:get_count()
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end
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end
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-- Chest and bookshelf
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minetest.register_node(
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"default:chest",
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{
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description = S("Chest"),
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_sides.png",
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"default_chest_sides.png", "default_chest_sides.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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groups = {snappy = 2,choppy = 2,oddly_breakable_by_hand = 2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", default.ui.get_page("default:chest"))
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meta:set_string("infotext", S("Chest"))
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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end,
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-- Unlike other inventory nodes in this game, chests are NOT subject to protection.
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-- This is done to allow something like "public chests" in protected areas.
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-- To protect their belongings, players are supposed locked chests instead.
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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write_name = function(pos, text)
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local meta = minetest.get_meta(pos)
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if text ~= "" then
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meta:set_string("infotext", text)
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else
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meta:set_string("infotext", S("Chest"))
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end
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end,
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})
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local form_chest = default.ui.get_page("default:2part")
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form_chest = form_chest .. "list[current_name;main;0.25,0.25;8,4;]"
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form_chest = form_chest .. "listring[current_name;main]"
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form_chest = form_chest .. default.ui.get_itemslot_bg(0.25, 0.25, 8, 4)
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form_chest = form_chest .. "list[current_player;main;0.25,4.75;8,4;]"
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form_chest = form_chest .. "listring[current_player;main]"
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form_chest = form_chest .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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form_chest = form_chest .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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default.ui.register_page("default:chest", form_chest)
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minetest.register_node(
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"default:bookshelf",
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{
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description = S("Bookshelf"),
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tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
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paramtype2 = "facedir",
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groups = {snappy = 2,choppy = 3,oddly_breakable_by_hand = 2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", default.ui.get_page("default:bookshelf"))
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meta:set_string("infotext", S("Bookshelf"))
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local inv = meta:get_inventory()
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inv:set_size("main", 4*2)
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end,
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allow_metadata_inventory_move = protection_check_move,
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allow_metadata_inventory_put = protection_check_put_take,
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allow_metadata_inventory_take = protection_check_put_take,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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write_name = function(pos, text)
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local meta = minetest.get_meta(pos)
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if text ~= "" then
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meta:set_string("infotext", text)
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else
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meta:set_string("infotext", S("Bookshelf"))
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end
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end,
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})
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local form_bookshelf = default.ui.get_page("default:2part")
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form_bookshelf = form_bookshelf .. "list[current_player;main;0.25,4.75;8,4;]"
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form_bookshelf = form_bookshelf .. "listring[current_player;main]"
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form_bookshelf = form_bookshelf .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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form_bookshelf = form_bookshelf .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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form_bookshelf = form_bookshelf .. "list[current_name;main;2.25,1.25;4,2;]"
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form_bookshelf = form_bookshelf .. "listring[current_name;main]"
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form_bookshelf = form_bookshelf .. default.ui.get_itemslot_bg(2.25, 1.25, 4, 2)
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default.ui.register_page("default:bookshelf", form_bookshelf)
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default.log("container", "loaded")
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