Camas/mods/default/container.lua

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2019-08-29 19:51:23 +02:00
local S = minetest.get_translator("default")
local protection_check_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if minetest.is_protected(pos, player:get_player_name()) and
not minetest.check_player_privs(player, "protection_bypass") then
minetest.record_protection_violation(pos, player:get_player_name())
return 0
else
return count
end
end
local protection_check_put_take = function(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) and
not minetest.check_player_privs(player, "protection_bypass") then
minetest.record_protection_violation(pos, player:get_player_name())
return 0
else
return stack:get_count()
end
end
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-- Chest and bookshelf
minetest.register_node(
"default:chest",
{
description = S("Chest"),
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_sides.png",
"default_chest_sides.png", "default_chest_sides.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy = 2,choppy = 2,oddly_breakable_by_hand = 2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.ui.get_page("default:chest"))
meta:set_string("infotext", S("Chest"))
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
-- Unlike other inventory nodes in this game, chests are NOT subject to protection.
-- This is done to allow something like "public chests" in protected areas.
-- To protect their belongings, players are supposed locked chests instead.
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can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
write_name = function(pos, text)
local meta = minetest.get_meta(pos)
if text ~= "" then
meta:set_string("infotext", text)
else
meta:set_string("infotext", S("Chest"))
end
end,
})
local form_chest = default.ui.get_page("default:2part")
form_chest = form_chest .. "list[current_name;main;0.25,0.25;8,4;]"
form_chest = form_chest .. "listring[current_name;main]"
form_chest = form_chest .. default.ui.get_itemslot_bg(0.25, 0.25, 8, 4)
form_chest = form_chest .. "list[current_player;main;0.25,4.75;8,4;]"
form_chest = form_chest .. "listring[current_player;main]"
form_chest = form_chest .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
form_chest = form_chest .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
default.ui.register_page("default:chest", form_chest)
minetest.register_node(
"default:bookshelf",
{
description = S("Bookshelf"),
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
paramtype2 = "facedir",
groups = {snappy = 2,choppy = 3,oddly_breakable_by_hand = 2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.ui.get_page("default:bookshelf"))
meta:set_string("infotext", S("Bookshelf"))
local inv = meta:get_inventory()
inv:set_size("main", 4*2)
end,
allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_put = protection_check_put_take,
allow_metadata_inventory_take = protection_check_put_take,
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can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
write_name = function(pos, text)
local meta = minetest.get_meta(pos)
if text ~= "" then
meta:set_string("infotext", text)
else
meta:set_string("infotext", S("Bookshelf"))
end
end,
})
local form_bookshelf = default.ui.get_page("default:2part")
form_bookshelf = form_bookshelf .. "list[current_player;main;0.25,4.75;8,4;]"
form_bookshelf = form_bookshelf .. "listring[current_player;main]"
form_bookshelf = form_bookshelf .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
form_bookshelf = form_bookshelf .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
form_bookshelf = form_bookshelf .. "list[current_name;main;2.25,1.25;4,2;]"
form_bookshelf = form_bookshelf .. "listring[current_name;main]"
form_bookshelf = form_bookshelf .. default.ui.get_itemslot_bg(2.25, 1.25, 4, 2)
default.ui.register_page("default:bookshelf", form_bookshelf)
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default.log("container", "loaded")