120 lines
3.4 KiB
Lua
120 lines
3.4 KiB
Lua
--
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-- Sounds
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--
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function default.node_sound_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_hard", gain=0.3}
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table.dug = table.dug or
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{name="default_dug_node", gain=0.1}
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table.place = table.place or
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{name="default_place_node", gain=0.8}
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return table
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end
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function default.node_sound_stone_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.6}
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table.dig = table.dig or
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{name="default_dig_hard", gain=0.3}
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_dirt_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_crunch_footstep", gain=1.0}
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table.dug = table.dug or
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{name="default_crunch_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_soft", gain=0.3}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_sand_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_soft_footstep", gain=0.2}
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table.dug = table.dug or
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{name="default_soft_footstep", gain=0.4}
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table.dig = table.dig or
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{name="default_dig_soft", gain=0.2}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.5}
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table.dig = table.dig or
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{name="default_dig_hard", gain=0.2}
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_leaves_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_soft_footstep", gain=0.35}
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table.dug = table.dug or
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{name="default_soft_footstep", gain=0.7}
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table.dig = table.dig or
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{name="default_dig_soft", gain=0.3}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_glass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.5}
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table.dig = table.dig or
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{name="default_dig_hard", gain=0.5}
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table.dug = table.dug or
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{name="default_dug_node", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_snow_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_crunch_footstep", gain=0.3}
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table.dig = table.dig or
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{name="default_dig_soft", gain=0.2}
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table.dug = table.dug or
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{name="default_dig_soft", gain=0.8}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_water_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_water_footstep", gain=1.0}
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table.dug = table.dug or
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{name="default_dug_water", gain=1.0}
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table.place = table.place or
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{name="default_place_node_water", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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