74 lines
2.2 KiB
Lua
74 lines
2.2 KiB
Lua
--
|
|
-- Farming mod
|
|
-- By Kaadmy, for Pixture
|
|
--
|
|
|
|
farming = {}
|
|
|
|
function farming.grow_plant(pos, name, plant)
|
|
local my_node = minetest.get_node(pos)
|
|
|
|
if minetest.find_node_near(pos, plant.growing_distance, plant.grows_near) == nil then return end
|
|
|
|
local light = minetest.get_node_light(pos)
|
|
if light ~= nil and (light < plant.light_min or light > plant.light_max) then return end
|
|
|
|
local on_node = minetest.get_node({x = pos.x, y = pos.y-1, z = pos.z})
|
|
local on_nodedef = minetest.registered_nodes[on_node.name]
|
|
|
|
for _, can_grow_on in ipairs(plant.grows_on) do
|
|
local group = string.match(can_grow_on, "group:(.*)")
|
|
|
|
if (group ~= nil and on_nodedef.groups[group]) or (on_node.name == can_grow_on) then
|
|
if my_node.name == "farming:"..name.."_1" then
|
|
minetest.set_node(pos, {name = "farming:"..name.."_2"})
|
|
elseif my_node.name == "farming:"..name.."_2" then
|
|
minetest.set_node(pos, {name = "farming:"..name.."_3"})
|
|
elseif my_node.name == "farming:"..name.."_3" then
|
|
minetest.set_node(pos, {name = "farming:"..name.."_4"})
|
|
end
|
|
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
function farming.register_plant(name, plant)
|
|
-- note: you'll have to register 4
|
|
-- plant growing nodes before calling this!
|
|
--
|
|
-- format: "farming:[plant name]_[stage from 1-4]"
|
|
|
|
minetest.register_abm(
|
|
{
|
|
nodenames = {
|
|
"farming:"..name.."_1",
|
|
"farming:"..name.."_2",
|
|
"farming:"..name.."_3",
|
|
},
|
|
neighbors = plant.grows_on, -- checked later anyway, but also check neighbors in C++ code for performance
|
|
interval = 1,
|
|
chance = plant.grow_time / 4,
|
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
farming.grow_plant(pos, name, plant)
|
|
|
|
local underdef = minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y-1, z = pos.z}).name]
|
|
|
|
if underdef.groups and underdef.groups.plantable_fertilizer then
|
|
print("Fertilizer!")
|
|
farming.grow_plant(pos, name, plant)
|
|
end
|
|
|
|
if weather.weather == "storm" then
|
|
farming.grow_plant(pos, name, plant)
|
|
end
|
|
end
|
|
})
|
|
end
|
|
|
|
dofile(minetest.get_modpath("farming").."/nodes.lua")
|
|
dofile(minetest.get_modpath("farming").."/plants.lua")
|
|
dofile(minetest.get_modpath("farming").."/craft.lua")
|
|
|
|
default.log("mod:farming", "loaded")
|