l3tde/include/l3tde/game.h

19 lines
326 B
C

#pragma once
#include <l3tde/map.h>
typedef struct {
L3TDEMapPtr current_map;
size_t x_pos, y_pos;
} L3TDEGame;
typedef L3TDEGame *L3TDEGamePtr;
void l3tde_game_init (void);
L3TDEGamePtr
l3tde_game_create (L3TDEMapPtr current_map,
size_t x_pos, size_t y_pos);
void
l3tde_game_destroy (L3TDEGamePtr game);