143 lines
5.7 KiB
Markdown
143 lines
5.7 KiB
Markdown
<refmeta>
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<refentrytitle>Opening files</refentrytitle>
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<manvolnum>3</manvolnum>
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<refmiscinfo>libvips</refmiscinfo>
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</refmeta>
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<refnamediv>
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<refname>Opening</refname>
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<refpurpose>How libvips opens files</refpurpose>
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</refnamediv>
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libvips now has at least four different ways of opening image files, each
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best for different file types, file sizes and image use cases. libvips tries
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hard to pick the best strategy in each case and mostly you don't need to
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know what it is doing behind the scenes, except unfortunately when you do.
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This page tries to explain what the different strategies are and when each is
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used. If you are running into unexpected memory, disc or CPU use, this might
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be helpful. `vips_image_new_from_file()` has the official documentation.
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# Direct access
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This is the fastest and simplest one. The file is mapped directly into the
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process's address space and can be read with ordinary pointer access. Small
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files are completely mapped; large files are mapped in a series of small
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windows that are shared and which scroll about as pixels are read. Files
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which are accessed like this can be read by many threads at once, making
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them especially quick. They also interact well with the computer's operating
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system: your OS will use spare memory to cache recently used chunks of the
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file.
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For this to be possible, the file format needs to be a simple dump of a memory
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array. libvips supports direct access for vips, 8-bit binary ppm/pbm/pnm,
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analyse and raw.
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libvips has a special direct write mode where pixels can be written directly
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to the file image. This is used for the [draw operators](libvips-draw.html).
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# Random access via load library
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Some image file formats have libraries which allow true random access to
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image pixels. For example, libtiff lets you read any tile out of a tiled
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tiff image very quickly. Because the libraries allow true random access,
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libvips can simply hook the image load library up to the input of the
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operation pipeline.
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These libraries are generally single-threaded, so only one thread may
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read at once, making them slower than simple direct access.
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Additionally, tiles are often compressed, meaning that each time a tile
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is fetched it must be decompressed. libvips keeps a cache of
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recently-decompressed tiles to try to avoid repeatedly decompressing the
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same tile.
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libvips can load tiled tiff, tiled OpenEXR, FITS and OpenSlide images in
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this manner.
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# Full decompression
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Many image load libraries do not support random access. In order to use
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images of this type as inputs to pipelines, libvips has to convert them
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to a random access format first.
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For small images (less than 100mb when decompressed), libvips allocates
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a large area of memory and decompresses the entire image to that. It
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then uses that memory buffer of decompressed pixels to feed the
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pipeline. For large images, libvips decompresses to a temporary file on
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disc, then loads that temporary file in direct access mode (see above).
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Note that on open libvips just reads the image header and is quick: the
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image decompress happens on the first pixel access.
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You can control this process with environment variables, command-line
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flags and API calls as you choose, see
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`vips_image_new_from_file()`.
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They let you set the threshold at which libvips switches between memory
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and disc and where on disc the temporary files are held.
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This is the slowest and most memory-hungry way to read files, but it's
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unavoidable for many file formats. Unless you can use the next one!
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# Sequential access
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This a fairly recent addition to libvips and is a hybrid of the previous
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two.
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Imagine how this command might be executed:
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```
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$ vips flip fred.jpg jim.jpg vertical
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```
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meaning, read `fred.jpg`, flip it up-down, and write as `jim.jpg`.
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In order to write `jim.jpg` top-to-bottom, it'll have to read `fred.jpg`
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bottom-to-top. Unfortunately libjpeg only supports top-to-bottom reading
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and writing, so libvips must convert `fred.jpg` to a random access format
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before it can run the flip operation.
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However many useful operations do not require true random access. For
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example:
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```
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$ vips shrink fred.png jim.png 10 10
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```
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meaning shrink `fred.png` by a factor of 10 in both axies and write as
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`jim.png`.
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You can imagine this operation running without needing `fred.png` to be
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completely decompressed first. You just read 10 lines from `fred.png` for
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every one line you write to `jim.png`.
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To help in this case, libvips has a hint you can give to loaders to say
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"I will only need pixels from this image in top-to-bottom order". With
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this hint set, libvips will hook up the pipeline of operations directly
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to the read-a-line interface provided by the image library, and add a
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small cache of the most recent 100 or so lines.
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There's an extra unbuffered sequential mode where vips does not keep a
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cache of recent lines. This gives a useful memory saving for operations
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like copy which do not need any non-local access.
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# Debugging
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There are a few flags you can use to find out what libvips is doing.
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`--vips-leak` This makes libvips test for leaks on program exit. It checks
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for images which haven't been closed and also (usefully) shows the memory
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high-water mark. It counts all memory allocated in libvips for pixel buffers.
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`--vips-progress` This makes libvips show a crude progress bar for every major
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image loop, with destination and elapsed time. You can see whether images
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are going to disc or to memory and how long the decompression is taking.
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`--vips-cache-trace This shows a line for every vips operation that executes,
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with arguments. It's part of vips8, so it doesn't display vips7 operations,
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sadly.
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# Summary
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libvips tries hard to do the quickest thing in every case, but will
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sometimes fail. You can prod it in the right direction with a mixture of
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hints and flags to the load system.
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