nuttx-apps/graphics/traveler/tools/libwld/wld_world.h

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/****************************************************************************
* apps/graphics/traveler/tools/libwld/wld_world.h
* This file contains definitions for the world model
*
* Copyright (C) 2016 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#ifndef __APPS_GRAPHICS_TRAVELER_TOOSL_LIBWLD_WLD_WORLD_H
#define __APPS_GRAPHICS_TRAVELER_TOOSL_LIBWLD_WLD_WORLD_H
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/*************************************************************************
* Included Files
*************************************************************************/
#include "wld_bitmaps.h"
#include "wld_plane.h"
/*************************************************************************
* Pre-processor Definitions
*************************************************************************/
/* This defines the maximum length of a file name */
#define FILE_NAME_SIZE 16
/* World file section/variable names */
/* Everything related to the camera POV is defined in the
* camera section. */
#define CAMERA_SECTION_NAME "camera"
/* These values define the initial camera postion. */
#define CAMERA_INITIAL_X "initialcamerax"
#define CAMERA_INITIAL_Y "initialcameray"
#define CAMERA_INITIAL_Z "initialcameraz"
/* These values define the orientation of the camera. */
#define CAMERA_INITIAL_YAW "initialcamerayaw"
#define CAMERA_INITIAL_PITCH "initialcamerayaw"
/* Everything related to the player is defined in the player section. */
#define PLAYER_SECTION_NAME "player"
/* These are charwld_erictics of the player. */
#define PLAYER_HEIGHT "playerheight"
#define PLAYER_WALK_STEPHEIGHT "playerwalkstepheight"
#define PLAYER_RUN_STEPHEIGHT "playerrunstepheight"
/* Everything related to the world is defined in the world section. */
#define WORLD_SECTION_NAME "world"
/* Other files: */
#define WORLD_MAP "worldmap"
#define WORLD_PALETTE "worldpalette"
#define WORLD_IMAGES "worldimages"
/*************************************************************************
* Public Type Definitions
*************************************************************************/
/* World file return codes */
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enum
{
WORLD_SUCCESS = 0,
WORLD_FILE_OPEN_ERROR = 100,
WORLD_INTEGER_OUT_OF_RANGE,
WORLD_INTEGER_NOT_FOUND,
WORLD_FILENAME_NOT_FOUND,
WORLD_PLANE_FILE_NAME_ERROR,
WORLD_PALR_FILE_NAME_ERROR,
WORLD_BITMAP_FILE_NAME_ERROR
};
/* The following structure contains all information necessary to define
* a point-of-view
*/
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struct wld_camer_s
{
wld_coord_t x; /* Camera position */
wld_coord_t y;
wld_coord_t z;
int16_t yaw; /* Camera orientation */
int16_t pitch;
};
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typedef struct wld_camer_s wld_camera_t;
/*************************************************************************
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* Public Data
*************************************************************************/
/* This is the starting position and orientation of the camera in the world */
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extern wld_camera_t g_initial_camera;
/* This is the height of player (distance from the camera Z position to
* the position of the player's "feet"
*/
extern wld_coord_t g_player_height;
/* This is size of something that the player can step over when "walking" */
extern wld_coord_t g_walk_stepheight;
/* This is size of something that the player can step over when "running" */
extern wld_coord_t g_run_stepheight;
/*************************************************************************
* Global Function Prototypes
*************************************************************************/
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uint8_t wld_create_world(const char *mapfile);
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void wld_deallocate_world(void);
#ifdef __cplusplus
}
#endif
#endif