nuttx-apps/graphics/traveler/tools/libwld/wld_loadbitmapfile.c

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/****************************************************************************
* apps/graphics/traveler/tools/libwld/wld_loadbitmapfile.c
* This file contains the logic which loads texture bitmaps
*
* Copyright (C) 2016 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/*************************************************************************
* Included files
*************************************************************************/
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#include <stdbool.h>
#include <stdio.h>
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#include "trv_types.h"
#include "wld_mem.h"
#include "wld_world.h"
#include "wld_bitmaps.h"
#if (MSWINDOWS)
#include "wld_pcx.h"
#endif
#include "wld_utils.h"
/*************************************************************************
* Private Functions
*************************************************************************/
/*************************************************************************
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* Name: wld_read_filename
* Description:
* Read a file name from the input stream
************************************************************************/
static bool wld_read_filename(FILE *fp, char *fileName)
{
int16_t nbytes;
int ch;
/* Skip over any leading spaces, new lines, or carriage returns (for
* MSDOS compatibility)
*/
do
{
ch = getc(fp);
if (ch == EOF) return false;
}
while ((ch == ' ') || (ch == '\n') || (ch == '\r'));
/* Get the file name from the file */
nbytes = 0;
for (;;)
{
/* Everything up to the next newline or space must be the filename */
if ((ch != '\n') && (ch != ' ') && (ch != '\r'))
{
/* Make sure that the file name is not too large */
if (nbytes >= FILE_NAME_SIZE) return false;
/* Add the new character to the file name */
fileName[nbytes] = (char)ch;
nbytes++;
}
else
{
/* End of the file name -- Don't forget the ASCIIZ terminator */
fileName[nbytes] = '\0';
break;
}
/* Get the character for the next time through the loop. Every file
* name should be terminated with a space or a new line. EOF is
* unexpected in this context.
*/
ch = getc(fp);
if (ch == EOF)
{
return false;
}
}
return true;
}
/*************************************************************************
* Name: wld_load_bitmaps
* Description:
* This function loads the world data from the input file
************************************************************************/
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static uint8_t wld_load_bitmaps(FILE *fp)
{
#if MSWINDOWS
volatile pcxPicture workPCX;
RGBColor *palette;
#endif
uint16_t bMapIndex;
uint8_t result = BMAP_SUCCESS;
uint8_t graphicsFileName[FILE_NAME_SIZE];
/* Discard any bitmaps that we may currently have buffered */
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wld_discard_bitmaps();
/* Get the number of bitmaps in the bitmap file */
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numBitmaps = wld_read_decimal(fp);
if (numBitmaps >= MAX_BITMAPS)
return BMAP_TOO_MANY;
/* Read the colors used to rend the sky and ground */
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skyColor = wld_read_decimal(fp);
groundColor = wld_read_decimal(fp);
#if MSWINDOWS
/* Load the textures -- Note that the first texture will be used
* to define the worldPalette
*/
palette = worldPalette;
#endif
/* Load each bitmap file */
for (bMapIndex = 0;
((bMapIndex < numBitmaps) && (result == BMAP_SUCCESS));
bMapIndex++)
{
/* Load the even bitmap */
/* Get the name of the file which contains the even bitmap */
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if (!wld_read_filename(fp, graphicsFileName))
return BMAP_BML_READ_ERROR;
#if MSWINDOWS
/* Setup to load the PCX bitmap from the file for the event bitmap */
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result = wld_pcx_init(&workPCX, BITMAP_HEIGHT, BITMAP_WIDTH,
palette, NULL);
if (result) return result;
/* Put the bitmap buffer into the evenBitmap list */
evenBitmaps[bMapIndex].w = BITMAP_WIDTH;
evenBitmaps[bMapIndex].h = BITMAP_HEIGHT;
evenBitmaps[bMapIndex].log2h = BITMAP_LOG2H;
evenBitmaps[bMapIndex].bm = workPCX.buffer;
/* Load the PCX bitmap from the file for the event bitmap */
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result = wld_loadpcx(graphicsFileName, &workPCX);
if (result) return result;
/* Don't bother to load the palette on the rest of the textures --
* we will assume the same palette for all textures.
*/
palette = NULL;
#else
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evenBitmaps[bMapIndex] = wld_read_texturefile(graphicsFileName);
if (!evenBitmaps[bMapIndex]) return BMAP_BML_READ_ERROR;
#endif
/* Load the odd bitmap */
/* Get the name of the file which contains the odd bitmap */
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if (!wld_read_filename(fp, graphicsFileName))
return BMAP_BML_READ_ERROR;
#ifndef WEDIT
#if MSWINDOWS
/* Setup to load the PCX bitmap from the file for the odd bitmap */
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result = wld_pcx_init(&workPCX, BITMAP_HEIGHT, BITMAP_WIDTH,
palette, NULL);
if (result) return result;
/* Put the bitmap buffer into the oddBitmap list */
oddBitmaps[bMapIndex].w = BITMAP_WIDTH;
oddBitmaps[bMapIndex].h = BITMAP_HEIGHT;
oddBitmaps[bMapIndex].log2h = BITMAP_LOG2H;
oddBitmaps[bMapIndex].bm = workPCX.buffer;
/* Load the PCX bitmap from the file for the odd bitmap */
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result = wld_loadpcx(graphicsFileName, &workPCX);
#else
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oddBitmaps[bMapIndex] = wld_read_texturefile(graphicsFileName);
if (!oddBitmaps[bMapIndex]) return BMAP_BML_READ_ERROR;
#endif
#endif
}
return result;
}
/*************************************************************************
* Public Functions
*************************************************************************/
/*************************************************************************
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* Name: wld_load_bitmapfile
* Description:
* This function opens the input file and loads the world data from it
************************************************************************/
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uint8_t wld_load_bitmapfile(char *bmlFile)
{
FILE *fp;
uint8_t result;
/* Open the file which contains the names of all of the bitmap files */
fp = fopen(bmlFile, "r");
if (!fp) return BMAP_BML_OPEN_ERROR;
/* Load all of the bitmaps */
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result = wld_load_bitmaps(fp);
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if (result) wld_discard_bitmaps();
/* We are all done with the file, so close it */
fclose(fp);
return result;
}