nuttx-apps/nxwm/src/cfullscreenwindow.cxx

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/********************************************************************************************
* NxWidgets/nxwm/src/cfullscreen.cxx
*
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
********************************************************************************************/
/********************************************************************************************
* Included Files
********************************************************************************************/
#include <nuttx/config.h>
#include <nuttx/nx/nxglib.h>
#include "nxconfig.hxx"
#include "cwidgetcontrol.hxx"
#include "cgraphicsport.hxx"
#include "nxwmconfig.hxx"
#include "nxwmglyphs.hxx"
#include "cfullscreenwindow.hxx"
/********************************************************************************************
* Pre-Processor Definitions
********************************************************************************************/
/********************************************************************************************
* CFullScreenWindow Method Implementations
********************************************************************************************/
using namespace NxWM;
/**
* CFullScreenWindow Constructor
*
* @param window. The raw window to be used by this application.
*/
CFullScreenWindow::CFullScreenWindow(NXWidgets::CNxWindow *window)
{
// Save the window for later use
m_window = window;
}
/**
* CFullScreenWindow Destructor
*/
CFullScreenWindow::~CFullScreenWindow(void)
{
// We didn't create the window. That was done by the task bar,
// But we will handle destruction of with window as a courtesy.
if (m_window)
{
delete m_window;
}
}
/**
* Initialize window. Window initialization is separate from
* object instantiation so that failures can be reported.
*
* @return True if the window was successfully initialized.
*/
bool CFullScreenWindow::open(void)
{
// Get the window control
NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
// Register to receive callbacks on a few select window events
control->addWindowEventHandler(this);
return true;
}
/**
* Re-draw the application window
*/
void CFullScreenWindow::redraw(void)
{
}
/**
* The application window is hidden (either it is minimized or it is
* maximized, but not at the top of the hierarchy)
*/
void CFullScreenWindow::hide(void)
{
}
/**
* Recover the contained raw window instance
*
* @return. The window used by this application
*/
NXWidgets::INxWindow *CFullScreenWindow::getWindow(void) const
{
return static_cast<NXWidgets::INxWindow*>(m_window);
}
/**
* Set the window label
*
* @param appname. The name of the application to place on the window
*/
void CFullScreenWindow::setWindowLabel(NXWidgets::CNxString &appname)
{
}
/**
* Register to receive callbacks when toolbar icons are selected
*/
void CFullScreenWindow::registerCallbacks(IApplicationCallback *callback)
{
}
/**
* Simulate a mouse click on the minimize icon. This method is only
* used during automated testing of NxWM.
*/
#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
void CFullScreenWindow::clickMinimizeIcon(int index)
{
}
#endif
/**
* Simulate a mouse click on the stop applicaiton icon. This method is only
* used during automated testing of NxWM.
*/
#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
void CFullScreenWindow::clickStopIcon(int index)
{
}
#endif
/**
* Handle an NX window mouse input event.
*
* @param e The event data.
*/
#ifdef CONFIG_NX_MOUSE
void CFullScreenWindow::handleMouseEvent(void)
{
// The logic path here is tortuous but flexible:
//
// 1. A listener thread receives mouse input and injects that into NX
// 2. In the multi-user mode, this will send a message to the NX server
// 3. The NX server will determine which window gets the mouse input
// and send a message to the listener.
// 4. The listener will call the NX message dispatcher will will do the
// message callback.
// 5. The callback goes into an instance of NXWidgets::CCallback that is
// part of the CWidget control.
// 6. That callback will update mouse information then raise the
// mouse event,
// 7. Which will finally call this function -- still running deep on the
// stack in the listener thread.
// 8. This function will then call back into the wiget control to process
// the mouse input.
// Get the CWidgetControl associated with the window
NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
// And perform a poll
control->pollEvents();
}
#endif
/**
* Handle a NX window keyboard input event.
*/
#ifdef CONFIG_NX_KBD
void CFullScreenWindow::handleKeyboardEvent(void)
{
// The logic path here is tortuous but flexible:
//
// 1. A listener thread receives keyboard input and injects that into NX
// 2. In the multi-user mode, this will send a message to the NX server
// 3. The NX server will determine which window gets the keyboard input
// and send a message to the listener.
// 4. The listener will call the NX message dispatcher will will do the
// message callback.
// 5. The callback goes into an instance of NXWidgets::CCallback that is
// part of the CWidget control.
// 6. That callback will update keyboard information then raise the
// keyboard event,
// 7. Which will finally call this function -- still running deep on the
// stack in the listener thread.
// 8. This function will then call back into the wiget control to process
// the keyboard input.
// Get the CWidgetControl associated with the window
NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
// And perform a poll
control->pollEvents();
}
#endif