248 lines
7.2 KiB
C++
248 lines
7.2 KiB
C++
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/********************************************************************************************
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* NxWidgets/nxwm/src/cfullscreen.cxx
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*
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* Copyright (C) 2012 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
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* me be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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********************************************************************************************/
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/********************************************************************************************
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* Included Files
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********************************************************************************************/
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#include <nuttx/config.h>
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#include <nuttx/nx/nxglib.h>
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#include "nxconfig.hxx"
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#include "cwidgetcontrol.hxx"
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#include "cgraphicsport.hxx"
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#include "nxwmconfig.hxx"
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#include "nxwmglyphs.hxx"
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#include "cfullscreenwindow.hxx"
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/********************************************************************************************
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* Pre-Processor Definitions
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********************************************************************************************/
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/********************************************************************************************
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* CFullScreenWindow Method Implementations
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********************************************************************************************/
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using namespace NxWM;
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/**
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* CFullScreenWindow Constructor
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*
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* @param window. The raw window to be used by this application.
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*/
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CFullScreenWindow::CFullScreenWindow(NXWidgets::CNxWindow *window)
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{
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// Save the window for later use
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m_window = window;
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}
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/**
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* CFullScreenWindow Destructor
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*/
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CFullScreenWindow::~CFullScreenWindow(void)
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{
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// We didn't create the window. That was done by the task bar,
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// But we will handle destruction of with window as a courtesy.
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if (m_window)
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{
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delete m_window;
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}
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}
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/**
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* Initialize window. Window initialization is separate from
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* object instantiation so that failures can be reported.
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*
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* @return True if the window was successfully initialized.
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*/
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bool CFullScreenWindow::open(void)
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{
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// Get the window control
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NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
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// Register to receive callbacks on a few select window events
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control->addWindowEventHandler(this);
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return true;
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}
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/**
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* Re-draw the application window
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*/
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void CFullScreenWindow::redraw(void)
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{
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}
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/**
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* The application window is hidden (either it is minimized or it is
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* maximized, but not at the top of the hierarchy)
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*/
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void CFullScreenWindow::hide(void)
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{
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}
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/**
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* Recover the contained raw window instance
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*
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* @return. The window used by this application
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*/
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NXWidgets::INxWindow *CFullScreenWindow::getWindow(void) const
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{
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return static_cast<NXWidgets::INxWindow*>(m_window);
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}
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/**
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* Set the window label
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*
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* @param appname. The name of the application to place on the window
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*/
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void CFullScreenWindow::setWindowLabel(NXWidgets::CNxString &appname)
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{
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}
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/**
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* Register to receive callbacks when toolbar icons are selected
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*/
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void CFullScreenWindow::registerCallbacks(IApplicationCallback *callback)
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{
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}
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/**
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* Simulate a mouse click on the minimize icon. This method is only
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* used during automated testing of NxWM.
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*/
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#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
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void CFullScreenWindow::clickMinimizeIcon(int index)
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{
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}
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#endif
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/**
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* Simulate a mouse click on the stop applicaiton icon. This method is only
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* used during automated testing of NxWM.
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*/
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#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
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void CFullScreenWindow::clickStopIcon(int index)
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{
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}
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#endif
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/**
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* Handle an NX window mouse input event.
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*
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* @param e The event data.
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*/
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#ifdef CONFIG_NX_MOUSE
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void CFullScreenWindow::handleMouseEvent(void)
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{
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// The logic path here is tortuous but flexible:
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//
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// 1. A listener thread receives mouse input and injects that into NX
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// 2. In the multi-user mode, this will send a message to the NX server
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// 3. The NX server will determine which window gets the mouse input
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// and send a message to the listener.
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// 4. The listener will call the NX message dispatcher will will do the
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// message callback.
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// 5. The callback goes into an instance of NXWidgets::CCallback that is
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// part of the CWidget control.
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// 6. That callback will update mouse information then raise the
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// mouse event,
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// 7. Which will finally call this function -- still running deep on the
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// stack in the listener thread.
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// 8. This function will then call back into the wiget control to process
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// the mouse input.
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// Get the CWidgetControl associated with the window
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NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
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// And perform a poll
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control->pollEvents();
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}
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#endif
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/**
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* Handle a NX window keyboard input event.
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*/
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#ifdef CONFIG_NX_KBD
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void CFullScreenWindow::handleKeyboardEvent(void)
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{
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// The logic path here is tortuous but flexible:
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//
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// 1. A listener thread receives keyboard input and injects that into NX
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// 2. In the multi-user mode, this will send a message to the NX server
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// 3. The NX server will determine which window gets the keyboard input
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// and send a message to the listener.
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// 4. The listener will call the NX message dispatcher will will do the
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// message callback.
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// 5. The callback goes into an instance of NXWidgets::CCallback that is
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// part of the CWidget control.
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// 6. That callback will update keyboard information then raise the
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// keyboard event,
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// 7. Which will finally call this function -- still running deep on the
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// stack in the listener thread.
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// 8. This function will then call back into the wiget control to process
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// the keyboard input.
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// Get the CWidgetControl associated with the window
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NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
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// And perform a poll
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control->pollEvents();
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}
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#endif
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